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	<title>The Adventures of Felix Fox &#187; XNA</title>
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	<link>http://felixfox.com</link>
	<description>~Kitasia</description>
	<lastBuildDate>Sat, 31 Jul 2010 01:20:40 +0000</lastBuildDate>
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		<title>Let the Games Begin</title>
		<link>http://felixfox.com/2010/02/06/let-the-games-begin/</link>
		<comments>http://felixfox.com/2010/02/06/let-the-games-begin/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 06:27:55 +0000</pubDate>
		<dc:creator>Anti</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://felixfox.com/?p=207</guid>
		<description><![CDATA[As of today, I&#8217;ve officially begun programming. I was suppose to start earlier but I got really caught up in the book I purchased in preparation of the project.  During preparation I was looking at the idea of a physics engine again. In the end, I thought I might try my own sort of cheap]]></description>
			<content:encoded><![CDATA[<p>As of today, I&#8217;ve officially begun programming. I was suppose to start earlier but I got really caught up in the book I purchased in preparation of the project.  During preparation I was looking at the idea of a physics engine <strong>again</strong>. In the end, I thought I might try my own sort of cheap physics engine to avoid the hassle of dealing with libraries, waiting for fixes, and commercial licenses. I would&#8217;ve liked to try something like PhysX, unfortunately XNA does not make use of it and I believe you would need to be licensed for it. This doesn&#8217;t feel like a new project but rather a major revamping.</p>
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		<title>Grass much Greener</title>
		<link>http://felixfox.com/2010/01/19/grass-much-greener/</link>
		<comments>http://felixfox.com/2010/01/19/grass-much-greener/#comments</comments>
		<pubDate>Tue, 19 Jan 2010 18:42:11 +0000</pubDate>
		<dc:creator>Anti</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Grass]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://felixfox.com/?p=150</guid>
		<description><![CDATA[My first attempt on the graphics improvement, is the grass. I hated placing grass down manually  and how rough edged it looked depending on the camera. The image below isn&#8217;t from something I made, it&#8217;s actually just a sample I looked over, but no doubt you can expect the same effect. The characters will also]]></description>
			<content:encoded><![CDATA[<p><a  href="http://www.felixfox.com/news/2010/grassgreener.jpg"></a>My first attempt on the graphics improvement, is the grass. I hated placing grass down manually  and how rough edged it looked depending on the camera. The image below isn&#8217;t from something I made, it&#8217;s actually just a sample I looked over, but no doubt you can expect the same effe<a href="http://felixfox.com/wordpress/wp-content/uploads/2010/01/bettertex.jpg"></a>ct.</p>
<p>The characters will also be getting linear textures along with grass, to give them more of a smooth look. I had my reasons for avoiding this but the system&#8217;s changed so much since then I don&#8217;t have to. Everything should look very smooth in the end.</p>

<a  href="http://felixfox.com/2010/01/19/grass-much-greener/grassy/" title="Grass"><img width="150" height="150" src="http://felixfox.com/wordpress/wp-content/uploads/2010/01/grassy-150x150.jpg" class="attachment-thumbnail" alt="Grass" title="Grass" /></a>
<a  href="http://felixfox.com/2010/01/19/grass-much-greener/grassgreener/" title="Better Grass"><img width="150" height="150" src="http://felixfox.com/wordpress/wp-content/uploads/2010/01/grassgreener-150x150.jpg" class="attachment-thumbnail" alt="Better Grass" title="Better Grass" /></a>
<a  href="http://felixfox.com/2010/01/19/grass-much-greener/bettertex/" title="Better Texture"><img width="150" height="150" src="http://felixfox.com/wordpress/wp-content/uploads/2010/01/bettertex-150x150.jpg" class="attachment-thumbnail" alt="Better Texture" title="Better Texture" /></a>

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