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Posts tagged XNA

Let the Games Begin

As of today, I’ve officially begun programming. I was suppose to start earlier but I got really caught up in the book I purchased in preparation of the project.  During preparation I was looking at the idea of a physics engine again. In the end, I thought I might try my own sort of cheap physics engine to avoid the hassle of dealing with libraries, waiting for fixes, and commercial licenses. I would’ve liked to try something like PhysX, unfortunately XNA does not make use of it and I believe you would need to be licensed for it. This doesn’t feel like a new project but rather a major revamping.

Grass much Greener

My first attempt on the graphics improvement, is the grass. I hated placing grass down manually  and how rough edged it looked depending on the camera. The image below isn’t from something I made, it’s actually just a sample I looked over, but no doubt you can expect the same effect.

The characters will also be getting linear textures along with grass, to give them more of a smooth look. I had my reasons for avoiding this but the system’s changed so much since then I don’t have to. Everything should look very smooth in the end.