<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>The Adventures of Felix Fox &#187; Physics</title>
	<atom:link href="http://felixfox.com/tag/physics/feed/" rel="self" type="application/rss+xml" />
	<link>http://felixfox.com</link>
	<description>~Kitasia</description>
	<lastBuildDate>Sun, 05 Feb 2012 00:13:06 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Let the Games Begin</title>
		<link>http://felixfox.com/2010/02/06/let-the-games-begin/</link>
		<comments>http://felixfox.com/2010/02/06/let-the-games-begin/#comments</comments>
		<pubDate>Sat, 06 Feb 2010 06:27:55 +0000</pubDate>
		<dc:creator>Anti</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Physics]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://felixfox.com/?p=207</guid>
		<description><![CDATA[As of today, I&#8217;ve officially begun programming. I was suppose to start earlier but I got really caught up in the book I purchased in preparation of the project.  During preparation I was looking at the idea of a physics &#8230; <a href="http://felixfox.com/2010/02/06/let-the-games-begin/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>As of today, I&#8217;ve officially begun programming. I was suppose to start earlier but I got really caught up in the book I purchased in preparation of the project.  During preparation I was looking at the idea of a physics engine <strong>again</strong>. In the end, I thought I might try my own sort of cheap physics engine to avoid the hassle of dealing with libraries, waiting for fixes, and commercial licenses. I would&#8217;ve liked to try something like PhysX, unfortunately XNA does not make use of it and I believe you would need to be licensed for it. This doesn&#8217;t feel like a new project but rather a major revamping.</p>
]]></content:encoded>
			<wfw:commentRss>http://felixfox.com/2010/02/06/let-the-games-begin/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

