As of today, I’ve officially begun programming. I was suppose to start earlier but I got really caught up in the book I purchased in preparation of the project. During preparation I was looking at the idea of a physics engine again. In the end, I thought I might try my own sort of cheap physics engine to avoid the hassle of dealing with libraries, waiting for fixes, and commercial licenses. I would’ve liked to try something like PhysX, unfortunately XNA does not make use of it and I believe you would need to be licensed for it. This doesn’t feel like a new project but rather a major revamping.
Let the Games Begin
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