Tale of the Night

Now available on Xbox Live Indie Games

Players: 1-4 Multiplayer

Online: 2-8
Genre: Action-Adventure
Summary: The game presents a very short tale giving a small presentation to the Felix series. Battle mode with online play is also featured.

Release: December 21st, 2009


Xbox-LIVE Marketplace Product Page

Story

Rumors of a kill happy bear named Haggard spread across an Evergreen forest. Felix and Wiley search for the bear to no avail. After Wiley calls it a day, Felix continues his search for the bear into the night.

Overview:

The project has been updated with a release on Xbox-Live Indie Games. In light of that, fixes, new features, and overall improvements have been made. Online Battle Mode also returns. Adventure Mode still consists of one small story but Battle Mode has been upgraded so that 4 players can play on one console. New stages and attacks have also been added.

Reviews:

IndieGames.com

XBLARatings

PopuGamer.com

4 thoughts on “Tale of the Night

  1. Finally got around to playing Tales of the Night. It’s pretty fun, though the tutorial didn’t seem to help me a lot in terms of progression in the main story. I got to an area early in where the most distinct landmark is a single tree between an area that I assume I have to jump out of. But I can’t think of any jumping techniques I know to get out of that area.

    So far though, the fighting’s pretty solid, and the game is quite nice to look at.

    I did have one bug where I fell into a pit and kept falling for 10 seconds before I suffered damage (and died) rather than the usual 1-3 sec.

    The battle mode is very nice and straightforward brawler competition action with friends though, and was fun.

    Overall, I had a good time playing this on the 360. I’m just totally stumped on the main mode.

  2. There are two things I regret doing, one is not placing the ability to climb trees in the tutorial, and making it a bit confusing where to go next by having the camera too close at times. I think it’s about time I made a walkthough.

    Also it’s nice to hear that the battle mode wasn’t a total failure.

  3. There was but it was upgraded and released it for the Xbox-Live Indie Games. Seemed a bit unfair to just leave it around even with a few features missing.

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