Dream Master

Genre: Beat-em up’/Platformer (1-Player)
Production Range: September 21st – December 5th 2005

Summary:

My first attempt at a complex storyline. Felix finds himself in perils crafted by non other than his imagination. He must progress through his dreams in order to escape them.This is a game is considered to be a test for the 3D realm. It was made in a bit over 2 months as opposed to to the 5 months invested in Samba of the wolves, which technically is still incomplete. I think it turned out fairly well considering.

Important Notes:

I removed the music from the game as I have no rights to any of the songs. The credits show which music was there previously.

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3 thoughts on “Dream Master

  1. I can now proudly call myself ‘Dream Master of Mischievous Exploits’ – There was no way to beat this game 100% fairly.

    Spoilers incoming… = )

    Tip #1:
    Play this game with a gamepad! The combat system works more reliably when you don’t need to time/sync different keyboard fingers. And a precise gamepad stick is needed when jumping between leaves.

    Tip #2:
    To quit the game, stand still (!), press Enter to the menu, then Esc, then Exit. – If moving, the menu would not show up.

    Tips on Forest Illusion:
    #1 Learn to time your jumps between the spongy platforms by rote inside-out – Screen is to small to see/time on the fly. And use an analog stick to adjust your jump lengths easier.
    #2 Pass the 3rd leaf gap by exploit; around where extra large leaves spawn, jump as high as you can to the right then hope fall damage doesn’t kill you when landing on the far platform.
    …Use exploits! Or prepare for 30 attempts like me before you realize you need exploits ; )

    Tip on Karina: (she’s very hard to hit enough otherwise)
    When she walks towards Felix and is 2-1 meters close, press Grab and it will always succeed. Then tap Punch to deal 3 damage repeatedly. Back+Throw also works while grabbing.
    - When she breaks loose Felix takes 0 damage since the grab is a blocking move. Jump over her and away a bit, then repeat the grab.

    Tips on Dream Master:
    #1 Learn which platforms become grey, and jump off them as soon as they do (they vanish).
    #2 An enemy often falls down on you and throw you off your platform down to death – So throw them off it before them!
    #3 If many enemies fall down on you, use spinkick to throw them all off the platform.
    #4 If you haven’t enough Spirit for spinkicks, replay the chapter and defeat many enemies to get more exp. and spirit meter when you respawn.

    Tip on Brutus:
    - See Tip on Karina, works on Brutus too.

    Tip on Xilef: (impossbile to hit enough without exploit)
    See Tip on Karina, but the grab is a big step harder to time right on Xilef, because Xilef counter-punches on the grab – so press Grab as far away as possible from Xilef, so his counter-punch cannot reach Felix, yet the grab reaches Xilef (this works if the grab animation is near its end when Xilef comes in range).
    - This grab will not succeed by 100%, but the grab generally blocks the counter-punch so it says “0″, then just jump away from Xilef and retry the grab. Repeat.

  2. Though it’s the most unfair of the Felix games, I had some fun! …Finally I felt I got into the combat system, mostly because it’s impossible to survive chapter ‘Dream Master’ without utilizing throws, spirit meter, and power punches to max! The game has bunch of potential, the combat system shines in that unfair chapter.

    And holy hey! It’s unbelievable how the very nice animations were implemented within 2 months with everything else in the game. And this was like 2 years before Odin Sphere had these kind of animations. AWESOME!

  3. Haha! I don’t know what made you decide to review this one but thanks, the thoughts are always appreciated!

    You did however miss a very useful “exploit” : )
    Whenever you use your special attack. You can fall from any height without taking damage. It’s especially useful for that set of leaves taking you downward on the first stage.

    I’m definitely going to take note of that combat information! I didn’t think about how putting the player in that tight space caused the player to focus on attacks that knock the enemies off. Ha I was just more or less carelessly sprinkling enemies.

    The game is quite literally a rush job. I think the game could’ve been better with more time but I wanted to finish it before deciding whether to go to college or not. Considering the turnout I have no clue what made me not go (glad I didn’t though!). Regardless of how well I could’ve done, I don’t believe it would’ve ever been a success in the PC market. Luckily XBLIG is around!!!

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