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	<title>The Adventures of Felix Fox</title>
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	<link>http://felixfox.com</link>
	<description>~Kitasia</description>
	<lastBuildDate>Mon, 08 Mar 2010 19:35:51 +0000</lastBuildDate>
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			<item>
		<title>Cutting Back on Posts</title>
		<link>http://felixfox.com/2010/03/08/cutting-back-on-posts/</link>
		<comments>http://felixfox.com/2010/03/08/cutting-back-on-posts/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 19:35:22 +0000</pubDate>
		<dc:creator>Anti</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://felixfox.com/?p=250</guid>
		<description><![CDATA[My resolution of two to three day updates was nice, but I think I&#8217;m running out of points to bring up so I may bump it up to at least once a week and then start posting more frequently when I have more to offer. A May release is starting to appear unrealistic and in [...]]]></description>
			<content:encoded><![CDATA[<p>My resolution of two to three day updates was nice, but I think I&#8217;m running out of points to bring up so I may bump it up to at least once a week and then start posting more frequently when I have more to offer. A May release is starting to appear unrealistic and in turn I&#8217;m shifting more focus towards development as to opposed to fun little series related trinkets (what little focus I had anyway).</p>
<p>Why is a date important? Because if I don&#8217;t have a date I&#8217;ll get lazy and distracted causing me to lose focus on what is important and in addition to that, there&#8217;s no telling what unknown variables could pop up before that date on a series that is currently unestablished. I don&#8217;t want any idea I felt was unique to the game appearing somewhere and I don&#8217;t want some movie about a goofy fox showing up in the movie previews. Using QTEs mid-game still feels pretty unique but so many games do it I can&#8217;t even tell anymore. Not using buttons in them helps towards sort of a new identity.</p>
<p>Being driven by paranoia isn&#8217;t so bad!</p>
<p>This week I plan on starting my collision/physics engine. This is my first steps towards the environment of the actual game. Originally the plan was for the collision system to become very interactive and dynamic. I&#8217;ll post on how that&#8217;s going this week.</p>
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		<slash:comments>1</slash:comments>
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		<title>Thinking 3D</title>
		<link>http://felixfox.com/2010/03/05/thinking-3d/</link>
		<comments>http://felixfox.com/2010/03/05/thinking-3d/#comments</comments>
		<pubDate>Fri, 05 Mar 2010 09:22:50 +0000</pubDate>
		<dc:creator>Anti</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://felixfox.com/?p=244</guid>
		<description><![CDATA[Today I tried skinning and animating a quick model I like to call Block Felix and so far everything has gone without a hitch! It&#8217;s almost surreal that I&#8217;m finally doing it in 3D. Currently Block Felix just slides across the modeling studio and I use the xbox controller to animate him. In a way, [...]]]></description>
			<content:encoded><![CDATA[<p><a  href="http://felixfox.com/wordpress/wp-content/uploads/2010/03/blockfelix.jpg" class="thickbox no_icon" rel="gallery-244" title="blockfelix"><img class="alignleft size-thumbnail wp-image-245" style="margin: 5px;" title="blockfelix" src="http://felixfox.com/wordpress/wp-content/uploads/2010/03/blockfelix-150x150.jpg" alt="" width="150" height="150" /></a>Today I tried skinning and animating a quick model I like to call Block Felix and so far everything has gone without a hitch! It&#8217;s almost surreal that I&#8217;m finally doing it in 3D. Currently Block Felix just slides across the modeling studio and I use the xbox controller to animate him. In a way, I&#8217;m preparing for the game engine. I&#8217;ll be using Blo<a  href="http://felixfox.com/wordpress/wp-content/uploads/2010/03/cityconcept.jpg" class="thickbox no_icon" rel="gallery-244" title="cityconcept"><img class="size-thumbnail wp-image-246 alignright" title="cityconcept" src="http://felixfox.com/wordpress/wp-content/uploads/2010/03/cityconcept-150x150.jpg" alt="" width="150" height="150" /></a>ck Felix for a while until I feel I can make a real model without needing to redo anything later.</p>
<p>Much of this probably isn&#8217;t impressing anyone, but for something I&#8217;ve wanted to do so long, yes, I&#8217;m going to make a big deal out of it! Everything I did in 2D was actually planned in 3D first. My whole policy was to think in 3D. I drew this  some time ago to get an idea of what Felix may look like in the city and how talk indications would be displayed.</p>
<p>I&#8217;m  probably rambling now, I think I&#8217;m just antsy to see how it turns out. Personally, I think this is going to to be quite a show.</p>
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			<wfw:commentRss>http://felixfox.com/2010/03/05/thinking-3d/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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		<item>
		<title>The Little Engine that Couldn&#8217;t</title>
		<link>http://felixfox.com/2010/03/02/the-little-engine-that-couldnt/</link>
		<comments>http://felixfox.com/2010/03/02/the-little-engine-that-couldnt/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 18:40:15 +0000</pubDate>
		<dc:creator>Anti</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://felixfox.com/?p=236</guid>
		<description><![CDATA[For a while now I&#8217;ve been trying to add support for a lot of things but I&#8217;ve already crossed over into march and I&#8217;m still only on 1 tool. I&#8217;m much too far behind so I think I&#8217;m going to have to cut the experimenting short. Here are some features I was thinking about and [...]]]></description>
			<content:encoded><![CDATA[<p>F<strong><a  href="http://felixfox.com/wordpress/wp-content/uploads/2010/03/theteapot.jpg" class="thickbox no_icon" rel="gallery-236" title="theteapot"><img class="alignleft size-thumbnail wp-image-239" style="margin: 5px;" title="theteapot" src="http://felixfox.com/wordpress/wp-content/uploads/2010/03/theteapot-150x150.jpg" alt="" width="150" height="150" /></a></strong>or a while now I&#8217;ve been trying to add support for a lot of things but I&#8217;ve already crossed over into march and I&#8217;m still only on 1 tool. I&#8217;m much too far behind so I think I&#8217;m going to have to cut the experimenting short. Here are some features I was thinking about and my verdict on them.</p>
<p><strong>UV Texture Mapping </strong></p>
<p>With a little help from a document from <a  href="http://limegarden.net/">http://limegarden.net/ </a> I was very quickly able to import .obj files into my tool as well as understand how the obj file works. And if I can import a file I can just as easily export one. I plan to do any major texture mapping outside of my tool. The teapot to the right was done hastily as a test run inside <a  href="http://www.wings3d.com/">Wings3D </a>. I&#8217;ll need to add support for where the seams are textured but that&#8217;s a minor issue.</p>
<p>One good thing about the import feature, is I can download and use free models. Why didn&#8217;t I think of that sooner.</p>
<p><span id="more-236"></span><strong>Fur-Shading</strong></p>
<p>I never even got started doing it, but I decide not to go through with the idea spawned by one Mr. Jimma : j</p>
<p>Conker Live &amp; Reloaded always comes to mind and while I liked the effect I don&#8217;t really think its well suited for what I&#8217;m doing. It&#8217;s a bit of a wild card I don&#8217;t need right now.</p>
<p><strong>Bump  Mapping</strong></p>
<p>It&#8217;s a neat effect but I&#8217;m going to pass on it. I don&#8217;t like the idea of adding tangents to my vertex format and it seems to be something that will drain my performance down the road.</p>
<p><strong>Lighting</strong></p>
<p>I want to do bloom lighting! I haven&#8217;t tried it yet but I know I want to do it. Shadow mapping is also something I may attempt, I&#8217;ve looked into it several times so it&#8217;s on my mind at least. I&#8217;ll have to get back to these concepts when I actually have objects to project light to.</p>
<p>All this graphical focus is really making me forget about the game but there&#8217;s no denying that presentation plays a major role in games these days. Hopefully I can keep up.</p>
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		<slash:comments>2</slash:comments>
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		<title>The First Step</title>
		<link>http://felixfox.com/2010/02/27/the-first-step/</link>
		<comments>http://felixfox.com/2010/02/27/the-first-step/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 07:38:43 +0000</pubDate>
		<dc:creator>Anti</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://felixfox.com/?p=232</guid>
		<description><![CDATA[
Today I decided to try out my new tool and make a foot. Everything feels so sophisticated now : )! What you see is a foot made up of about 133 triangles. I don&#8217;t think there&#8217;s a good reference as to what my poly count should be so I&#8217;m really just following my gut. I [...]]]></description>
			<content:encoded><![CDATA[<p><a  href="http://felixfox.com/wordpress/wp-content/uploads/2010/02/modelstudio_2_27.jpg" class="thickbox no_icon" rel="gallery-232" title="modelstudio_2_27"><img class="size-thumbnail wp-image-233 alignright" title="modelstudio_2_27" src="http://felixfox.com/wordpress/wp-content/uploads/2010/02/modelstudio_2_27-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>Today I decided to try out my new tool and make a foot. Everything feels so sophisticated now : )! What you see is a foot made up of about 133 triangles. I don&#8217;t think there&#8217;s a good reference as to what my poly count should be so I&#8217;m really just following my gut. I kinda cheated in the image by having per-pixel lighting enabled but I wanted to get the full effect. This style of lighting is expensive and I&#8217;m really skeptical of its use.</p>
<p>Next is one of the main reasons I avoided 3D, texturing. When I make it out of that nightmare, I&#8217;ll move on to the entire body. Worst case scenario, I have to set the texture of each vertex 1 by 1.</p>
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		<slash:comments>7</slash:comments>
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		<item>
		<title>Next Week</title>
		<link>http://felixfox.com/2010/02/25/next-week/</link>
		<comments>http://felixfox.com/2010/02/25/next-week/#comments</comments>
		<pubDate>Thu, 25 Feb 2010 13:16:49 +0000</pubDate>
		<dc:creator>Anti</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://felixfox.com/?p=229</guid>
		<description><![CDATA[The month is almost over and much of my plan has changed over that period. I was supposed to do the modeling tool and level editor both this month but I know THAT won&#8217;t happen. They&#8217;re so interwove with one another I doubt that makes much difference. Really though, the month has been all about [...]]]></description>
			<content:encoded><![CDATA[<p>The month is almost over and much of my plan has changed over that period. I was supposed to do the modeling tool and level editor both this month but I know THAT won&#8217;t happen. They&#8217;re so interwove with one another I doubt that makes much difference. Really though, the month has been all about tools and getting familiar with my programming structure.</p>
<p>My first assignment going into next month is to make an animated block man! This will give me a chance to familiarize myself with 3D models and animation. After that, I&#8217;ll probably begin swapping out the block man for a real model. I hope to have some representation to give an idea how characters will look in 3D next week. Quite honestly, I don&#8217;t even know yet.</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Power Hungry</title>
		<link>http://felixfox.com/2010/02/22/power-hungry/</link>
		<comments>http://felixfox.com/2010/02/22/power-hungry/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 18:47:00 +0000</pubDate>
		<dc:creator>Anti</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://felixfox.com/?p=225</guid>
		<description><![CDATA[I made this terrain yesterday using the old tool. The old tool had no indexing for terrain and that created a lot of waste. I plan to pull no punches towards graphics this time around and so file sizes are something I&#8217;m wondering about. Probably nothing to be worried about of all but if I [...]]]></description>
			<content:encoded><![CDATA[<p><a  href="http://felixfox.com/wordpress/wp-content/uploads/2010/02/terrain.jpg" class="thickbox no_icon" rel="gallery-225" title="terrain"><img class="alignright size-thumbnail wp-image-226" title="terrain" src="http://felixfox.com/wordpress/wp-content/uploads/2010/02/terrain-150x150.jpg" alt="" width="150" height="150" /></a>I made this terrain yesterday using the old tool. The old tool had no indexing for terrain and that created a lot of waste. I plan to pull no punches towards graphics this time around and so file sizes are something I&#8217;m wondering about. Probably nothing to be worried about of all but if I can save a great deal of space simply by restructuring things, I don&#8217;t see why I shouldn&#8217;t.</p>
<p>I think to really achieve something commercial I may need to look into bump mapping or shadow maps and per-pixel lighting and definitely into more multi-texturing. Looks alone will get me nowhere but it most certainly help!</p>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>High Hopes</title>
		<link>http://felixfox.com/2010/02/19/high-hopes/</link>
		<comments>http://felixfox.com/2010/02/19/high-hopes/#comments</comments>
		<pubDate>Fri, 19 Feb 2010 21:00:20 +0000</pubDate>
		<dc:creator>Anti</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://felixfox.com/?p=222</guid>
		<description><![CDATA[When I began using multiple viewports, I decided to look at an even older level editor (tandem tales), for a few thoughts. Then I looked at a few levels and decided to compare editors. I think its fair to say there&#8217;s a large line of improvement between them and that really didn&#8217;t hit me til&#8217; [...]]]></description>
			<content:encoded><![CDATA[<p><a  href="http://felixfox.com/wordpress/wp-content/uploads/2010/02/studioimprovement.jpg" class="thickbox no_icon" rel="gallery-222" title="studioimprovement"><img class="alignright size-thumbnail  wp-image-223" title="studioimprovement" src="http://felixfox.com/wordpress/wp-content/uploads/2010/02/studioimprovement-150x150.jpg" alt="" width="150" height="150" /></a>When I began using multiple viewports, I decided to look at an even older level editor (tandem tales), for a few thoughts. Then I looked at a few levels and decided to compare editors. I think its fair to say there&#8217;s a large line of improvement between them and that really didn&#8217;t hit me til&#8217; now. I think if this pattern keeps up I may be able to do something of mainstream quality.</p>
<p>From the top would be the dream master editor, which was terrible. I could only work from the top view and the camera view was orthographic. The entire game was composed of boxes. The lower two are two versions of the same scene in the editors of the later games. Ironically I ended up taking it out twice for different reasons! Maybe next time ; D</p>
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		<slash:comments>0</slash:comments>
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		<title>The Same but Different</title>
		<link>http://felixfox.com/2010/02/17/the-same-but-different/</link>
		<comments>http://felixfox.com/2010/02/17/the-same-but-different/#comments</comments>
		<pubDate>Wed, 17 Feb 2010 08:45:56 +0000</pubDate>
		<dc:creator>Anti</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://felixfox.com/?p=218</guid>
		<description><![CDATA[I&#8217;m beginning to lag with the project. I&#8217;ve been incredibly bored with my current assignment. If you look on the screen, you may notice that my modeling tool is beginning to look a lot like the level editor I made, but under the hood a lot has changed. I&#8217;ve also began testing out multiple viewports [...]]]></description>
			<content:encoded><![CDATA[<p><a  href="http://felixfox.com/wordpress/wp-content/uploads/2010/02/modelstudio_2_15.jpg" class="thickbox no_icon" rel="gallery-218" title="modelstudio_2_15"><img class="alignleft size-thumbnail wp-image-219" style="margin: 5px; border: 5px solid black;" title="modelstudio_2_15" src="http://felixfox.com/wordpress/wp-content/uploads/2010/02/modelstudio_2_15-150x150.jpg" alt="" width="150" height="150" /></a>I&#8217;m beginning to lag with the project. I&#8217;ve been incredibly bored with my current assignment. If you look on the screen, you may notice that my modeling tool is beginning to look a lot like the level editor I made, but under the hood a lot has changed. I&#8217;ve also began testing out multiple viewports within the project.</p>
<p>One feature I&#8217;m interested in seeing pan out, is the ability to play with the character while the level is being created in the world editor and dropping models next to each other for comparison or testing it out with animation in the model editor. I want a lot of integration to avoid the task of loading up the game a million times to see how it turns out.</p>
<p>These are programs I don&#8217;t plan on releasing but its what&#8217;s keeping me busy nonetheless.</p>
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		<title>Felix Style Adventure</title>
		<link>http://felixfox.com/2010/02/14/felix-style-adventure/</link>
		<comments>http://felixfox.com/2010/02/14/felix-style-adventure/#comments</comments>
		<pubDate>Sun, 14 Feb 2010 16:03:23 +0000</pubDate>
		<dc:creator>Anti</dc:creator>
				<category><![CDATA[Special]]></category>

		<guid isPermaLink="false">http://felixfox.com/?p=216</guid>
		<description><![CDATA[
I still don’t have anything new to show so once again I’ll bring in something old and discarded. Before I probably even started programming I made this stage demo. There’s a fire and Felix must save, Catrina, from her burning mansion. If you read this walkthrough you’d clearly see the game was never meant to [...]]]></description>
			<content:encoded><![CDATA[<p><a  href="http://felixfox.com/wordpress/wp-content/uploads/2010/02/casadecatrina.jpg" class="thickbox no_icon" rel="gallery-216" title="Casa de Catrina"><img class="alignleft size-thumbnail wp-image-215" title="Casa de Catrina" src="http://felixfox.com/wordpress/wp-content/uploads/2010/02/casadecatrina-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>I still don’t have anything new to show so once again I’ll bring in something old and discarded. Before I probably even started programming I made this stage demo. There’s a fire and Felix must save, Catrina, from her burning mansion. If you read this walkthrough you’d clearly see the game was never meant to be about busting heads all the time unless you include puzzles that may give someone a headache. While the following walkthrough isn’t very well made or well thought out, I do think it gives a real sense of my style of adventure which is a bit more akin to point and click games. The picture shown is actually just the first floor.</p>
<p><span id="more-216"></span></p>
<p>1.	Use something from the backyard to break the glass in the backyard</p>
<p>2.	Go to the library take the step ladder and then climb into the dining room through the back window.</p>
<p>3.	Turn on the thermostat to put out the fire next to the vent in the living room</p>
<p>4.	Grab a screwdriver from the utility closet and climb out the living room window.</p>
<p>5.	Take the screwdriver and wedge the window open to the kitchen</p>
<p>6.	Get the fire extinguisher from the kitchen and head to the bathroom</p>
<p>7.	After putting out the fires go in the bathroom and get the plunger</p>
<p>8.	Go to the utility closet and combine the plunger with the rope</p>
<p>9.	Use the rope and plunger and throw it into the broken off water drain outside and use it to climb up to the veranda.</p>
<p>10.	Go into the workroom and out the window grab on the gutter outside and shimmy across it to the balcony.</p>
<p>11.	On the balcony, grab the vines draping around the rail.</p>
<p>12.	After breaking the balcony window lasso the vines across to the rail above the upstairs grand hall.</p>
<p>13.	Climb across the vine and go to the upstairs utility closet to get a wrench.</p>
<p>14.	Go back to the balcony and use the wrench on a loose gutter on the other side of the balcony.</p>
<p>15.	Shimmy across the gutter to the master bathroom.</p>
<p>16.	Exit out the master bath to the bedroom where you’ll find Catrina knocked out.</p>
<p>17.	Take her credit card and exit out the bedroom to the hall and use it to enter locked doors like the guest room</p>
<p>18.	In the guest room, drag out the dresser into the hall in front of the stairs.</p>
<p>19.	Get Catrina and place her on the dresser.</p>
<p>20.	Felix will Jump on the dresser as it goes through the fire breaking through the door and the gate outside it to safety.</p>
<p>If you’re thinking what I’m thinking, that was confusing, a bit obtuse, and there were a lot of things on there that probably wouldn’t even work (the vent, screwdriver on a window, plunger, sliding down a curving staircase on the door). I’m still questioning the arrangement of the house also. I also think I was going to throw a time limit in there too!  It’s certainly not the best example of Felix adventuring but I think you get an idea where the heart is. That still hasn’t changed.</p>
<p>On an unrelated note, Happy Valentines Day</p>
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		<slash:comments>4</slash:comments>
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		<title>False Start</title>
		<link>http://felixfox.com/2010/02/11/false-start/</link>
		<comments>http://felixfox.com/2010/02/11/false-start/#comments</comments>
		<pubDate>Thu, 11 Feb 2010 14:46:35 +0000</pubDate>
		<dc:creator>Anti</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://felixfox.com/?p=213</guid>
		<description><![CDATA[I&#8217;ve been doing a ton of reading and haven&#8217;t made much headway on getting anything done. I&#8217;ve been largely concerned to make sure things that were a problem before are not a problem now. I&#8217;ve even looked over my music a couple of times. It still amazes me that I finally did my own music.
I&#8217;d [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been doing a ton of reading and haven&#8217;t made much headway on getting anything done. I&#8217;ve been largely concerned to make sure things that were a problem before are not a problem now. I&#8217;ve even looked over my music a couple of times. It still amazes me that I finally did my own music.</p>
<p>I&#8217;d like this to be my break out point, so I believe the meticulous planning is warranted but unfortunately I&#8217;m pretty much left rambling right now. Next update I should be out of this phase. The switch to 3D sort of broke my foundation (in a good way).</p>
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		<slash:comments>6</slash:comments>
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