A Little Perspective

It’s funny when you think about it. Today is just a normal day but it’s probably the last time in most people’s lives that a day can be filled with the same number this many times. I mean sure, you’ve got 2-22-22 but  you lose a digit in the process. Honestly I doubt anyone cares, but today just seems it seems like one of those days to make something out of.

Of course, I failed to deliver making something out of it because I didn’t prepare soon enough, but that doesn’t mean I’m content-less. : D

I drew some concept art a while back. I don’t remember the exact reason why but I’m pretty sure it was to get an idea of how the game would look across various scenes.

My example scene, for some reason, was Turk’s hideout. On a side note, World of Whimsy has absolutely nothing to do with Turk, I guess it just seemed like a good test scene.

I think looking at the picture shows the various styles of gameplay the series incorporates, and that’s something I’m trying to implement in World of Whimsy at varied levels. One thing you may notice is the rail jump. That idea was  put off into the Lithodora box. It’ll be much more useful in that game.

Well that’s the update for today. A few ideas crossed my mind for today’s update, like finishing the final Felix model, or going a bit deeper into that Jung typology I’m always talking about for a few more characters, or starting a series of web comics that wraps up Tale of the Night (seeing as I have no intention of doing it in game).

Ah well, maybe another day.

Felix Style Adventure

I still don’t have anything new to show so once again I’ll bring in something old and discarded. Before I probably even started programming I made this stage demo. There’s a fire and Felix must save, Catrina, from her burning mansion. If you read this walkthrough you’d clearly see the game was never meant to be about busting heads all the time unless you include puzzles that may give someone a headache. While the following walkthrough isn’t very well made or well thought out, I do think it gives a real sense of my style of adventure which is a bit more akin to point and click games. The picture shown is actually just the first floor.

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