~Kitasia
Special
Boss Fights
Jul 24th
One thing I’ve been looking into is how boss fights precede. Lithodora has been designed to be much more active than any of the previous games so unique boss battles should click right into place. Before I go into what kinda fights I have in mind, I’d like to go over a little bit of history…
5 Reason I’m Looking Forward to Lithodora
May 31st
I’m feeling really optimistic about the project! I made a list of a few reasons why!
- No PC Version
I was constantly concerned about keeping my graphics to a minimum so that the game would be more accessible. Now that I’m doing 360 development I know what my graphical limits and I have a lot more power to wield. It’s also nice to know there will be a controller that everyone will be using. - Feedback
When Tale of the Night released I got kicked in the face pretty hard a few times. What little feedback I got with previous games was all good, so I wasn’t used to any really negative feedback. Welcome to the real world I suppose. It was a rude awakening but with my faults revealed I can transcend into a new realm of work. Of course there was also positive feedback so I also have an idea of the areas I’m doing well in. - A Finished Work
Every single game beforehand was always a demo of something. I believe that’s the real story behind me never using the same engine twice. I’m taking this game extremely seriously because I know it’s not some free game I’m just throwing out on the internet or something just to be patched up later. Having the opportunity to be in a true marketplace changes everything. Tale of the Night showed me a whole new world possibilities. - Finally 3D
Need I say more? I’ve been yapping about it for months. I’m looking forward to gaining more control of the camera for dynamic views, having complete representation of the characters, and finally having that open world feeling. Mostly perhaps, I’m looking forward to not dealing with all those programming problems I had. - A Real Story
I like writing , and anyone’s that’s explored the web page can likely tell Felix stories are much more detailed than I’m letting on. I won’t promise that the story will shock you or be filled with twist and turns, what I’m really striving for is detail. Aside from my very very first one, this will be my only game that uses a recurring character as the antagonist and that always makes me want to apply special attention to the story.
There are other things I’m excited but these 5 say enough for me. I think it will all begin to show when I start work with the prelude chapter.
Felix Style Adventure
Feb 14th
I still don’t have anything new to show so once again I’ll bring in something old and discarded. Before I probably even started programming I made this stage demo. There’s a fire and Felix must save, Catrina, from her burning mansion. If you read this walkthrough you’d clearly see the game was never meant to be about busting heads all the time unless you include puzzles that may give someone a headache. While the following walkthrough isn’t very well made or well thought out, I do think it gives a real sense of my style of adventure which is a bit more akin to point and click games. The picture shown is actually just the first floor.
