When creating the level design for World of Whimsy I noticed something strange. My level design for World of whimsy feels drastically different than something I would do for Lithodora of Despair. It’s been a while since I split the project so I thought I’d mark a few differences as of now.
- World of Whimsy has much more platforming
This seems to be a bit of a trend for my “ficticious” games. Hopefully I don’t set myself up to rely to much on platforming.Thinking of unique platforming ideas is hard enough without having to think inside the real world’s box.
- Lithodora is more Cinematic
Thus far it probably seems like I’m shifting focus away from the game. In honesty, I am in a way. The game has always been crafted from the story, never the other way around. Naturally, I’m going to get more in touch with the script. - Lithodora is more 3D
While both games will be 3D, World of Whimsy mostly plays in a Tale of the Night like manner. - World of Whimsy may have easier puzzles
Depending on the reaction to World of Whimsy’s puzzles, I may crank up the difficulty of the puzzles in Lithodora. Either way, Lithodora will be more puzzle based.
There will obviously be a ton of other improvements from Whimsy to Lithodora but going from project to project the taste will definitely be different.
I haven’t even finished Whimsy it already seems that next project will have a different feel from the last. I can’t seem to make 2 games that play the same.


