This week seemed to be the opposite of last week. I didn’t get much done at all. Whenever I fiddle around with the model it seems I’m doomed to go crazy editing. I can’t seem to get the legs exactly right. You’d think I’d just scribble something down and say hey that works and be done with it, but I have a series of updating sprites comparing with old designs and replaying old games with new designs over and over just to see how well things fit. Needless to say, it’s time consuming.
The head however has pretty much remained consistent. I’ve broken the model into several pieces to make tweaking things easier (which oddly reminds me of a old post when I was thinking of problems with 3D). I’ll stick it back together once things are settled but it really doesn’t look all that bad.
Next week I plan to integrate gameplay inside my world editor to improve and speed up level creation. This should give me a better idea of scale, the ability to seamlessly place objects in conjunction of one another, weed out most errors as they appear, and highlight areas which the player will mostly be around so more detail can be applied. In short, better levels overall.


