Some of you may remember this post! Exactly one year later I spent my time working on that very thing, grass! I swear I didn’t realize that til I looked back at the date. Sometimes it’s like my brain has yearly patterns.
These screens aren’t from an actual theme I was going with, but it is a hint at the theme of the first stage. The grass isn’t as pretty as it could be but I’ll see how much freedom there is to add detail when the game is complete. That said, it still looks great in-game. It’s shadowed, it moves in the wind, and it all runs at (that number again) 60fps. I feel like I’ve came a long way in a little over a year, especially not knowing how I was going to pull 3D off.
I know it STILL looks sorta unfinished, but the final-esque screens are coming soon! I’m still getting my resources in order.


