It’s no secret that my 3D games have been well.. a blocky mess, but all that is set to change.
While my previous tools had the capacity to have a more refined setting, it was just so time consuming that I just opted to go with the ugly blocky style that you’ve been seeing the past few years. It’s funny how games I think look pretty good are considered ugly when I read reviews (there have been times where I’d agree upon playing them though). Honestly it doesn’t give me much hope for myself, as I’m not exactly an artist, and one person can only do so much (to make matters worse, that one person is a bit of a minimalist).
That doesn’t mean I’m not trying of course! Ultimately my graphics will depend on how I model my stages but I’ve been giving my tool extra special attention so that I’m able to make detailed environments in a timely fashion. I’m very proud of my little level editing tool. I’ve come a long way since using notepad to make stages.
One thing you’ll see a lot more of in this game, is curves. The screen on the right shows a few hills I made very quickly. Sadly, you could play through any of my games and never find anything as smooth as this picture. That said, I consider this a nice start. I believe that making many detailed environments won’t be a problem this time around.
With the amount of effort going into this I’m beginning to wonder if I should bump this up to an Arcade release. The project has already gotten bigger than I originally planned. Either way I’m very pleased how this is turning out!
Hopefully the music can follow suite.