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	<title>The Adventures of Felix Fox &#187; Development</title>
	<atom:link href="http://felixfox.com/category/news/development/feed/" rel="self" type="application/rss+xml" />
	<link>http://felixfox.com</link>
	<description>~Kitasia</description>
	<lastBuildDate>Sat, 31 Jul 2010 01:20:40 +0000</lastBuildDate>
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		<title>Working Design</title>
		<link>http://felixfox.com/2010/07/30/working-design/</link>
		<comments>http://felixfox.com/2010/07/30/working-design/#comments</comments>
		<pubDate>Sat, 31 Jul 2010 01:20:40 +0000</pubDate>
		<dc:creator>Anti</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://felixfox.com/?p=442</guid>
		<description><![CDATA[Model Images are off limits right now, but here&#8217;s a picture of the design I&#8217;m currently working with. The picture is in my concept format so the face looks more classical because its easier to work with. I think the trick to a foxier look lies not in structural changes but the fur. Next time]]></description>
			<content:encoded><![CDATA[<p><a  href="http://felixfox.com/wordpress/wp-content/uploads/2010/07/StepBack.jpg" class="thickbox no_icon" rel="gallery-442" title="Step Back"><img class="alignright size-thumbnail wp-image-443" title="Step Back" src="http://felixfox.com/wordpress/wp-content/uploads/2010/07/StepBack-150x150.jpg" alt="" width="150" height="150" /></a>Model Images are off limits right now, but here&#8217;s a picture of the design I&#8217;m currently working with. The picture is in my concept format so the face looks more classical because its easier to work with. I think the trick to a foxier look lies not in structural changes but the fur. Next time I work with art I think I&#8217;ll try more detailed fur and a finer outline. Art really isn&#8217;t all that important though&#8230;. but it sorta is.</p>
<p>I consider this design to be a blend of all the previous designs and everything about it so far just feels right. Hopefully it works just as well when animated in 3D.</p>
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		<title>Real Physics</title>
		<link>http://felixfox.com/2010/07/30/real-physics/</link>
		<comments>http://felixfox.com/2010/07/30/real-physics/#comments</comments>
		<pubDate>Fri, 30 Jul 2010 19:41:45 +0000</pubDate>
		<dc:creator>Anti</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://felixfox.com/?p=438</guid>
		<description><![CDATA[I&#8217;m reworking the collision system again, not because there was a problem with it (for once), but because I&#8217;m going to add a realistic physics engine to the game. Physics based puzzles did cross my mind but it would&#8217;ve been too much of a hassle with the old system but things are looking up for]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m reworking the collision system again, not because there was a problem with it (for once), but because I&#8217;m going to add a realistic physics engine to the game. Physics based puzzles did cross my mind but it would&#8217;ve been too much of a hassle with the old system but things are looking up for it this time around.I  really just want it to make the environment become alive!</p>
<p>I&#8217;ve been adding a lot of things I originally didn&#8217;t plan for that have really pushed back my project time (3D, Shadow Mapping, etc..) but as I stated, I&#8217;m striving for quality. If I was willing to make the game longer, I would think a Xbox-Live Arcade release would definitely be plausible.</p>
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		<title>Boss Fights</title>
		<link>http://felixfox.com/2010/07/24/boss-fights/</link>
		<comments>http://felixfox.com/2010/07/24/boss-fights/#comments</comments>
		<pubDate>Sat, 24 Jul 2010 19:32:26 +0000</pubDate>
		<dc:creator>Anti</dc:creator>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Special]]></category>

		<guid isPermaLink="false">http://felixfox.com/?p=435</guid>
		<description><![CDATA[One thing I&#8217;ve been looking into is how boss fights precede. Lithodora has been designed to be much more active than any of the previous games so unique boss battles should click right into place. Before I go into what kinda fights I have in mind, I&#8217;d like to go over a little bit of]]></description>
			<content:encoded><![CDATA[<p>One thing I&#8217;ve been looking into is how boss fights precede. Lithodora has been designed to be much more active than any of the previous games so unique boss battles should click right into place. Before I go into what kinda fights I have in mind, I&#8217;d like to go over a little bit of history&#8230;</p>
<p><span id="more-435"></span></p>
<p><strong>Samba of the Wolves</strong> is the first game I attempted to make boss battles unique. Blocking Ivy and throwing rocks at Violet was a nice try for a first time but it didn&#8217;t play out very well.  There was also, Archie who was vulnerable to being hit in the back which also felt like a cheap gimmick. <strong></strong></p>
<p><strong>Dream Master</strong> ditched the idea of unique bosses and really you were just left fighting harder versions of regular opponents. I think bosses were too hard actually about halfway through. The 3 colored Felix&#8217;s at the end is unique are someways but hitting the Felix that matches the light color is still pretty cheap.</p>
<p><strong>Tandem Tales</strong> was pretty well done given the nature of the game. <em>Trickster</em> and his 3 colored bands was my first attempt at a boss fight that didn&#8217;t have any fighting. There are some things I could definitely have done to improve it and I could have made it more obvious that the bands will hurt you when fully lit but all that aside it works just as I wanted it to. Super Ego still wasn&#8217;t much different from the regular guys but aside from not giving enough clues on how to beat him, I think that fight was also well crafted.  In truth however, his strategy would probably be more suitable for a special enemy in the game or mini-boss more so than a boss.</p>
<p><strong>Tale of the Night</strong> only has one boss and because it&#8217;s the latest game I won&#8217;t get too into specifics but I think Haggard&#8217;s fight turned out very well. If the series was still as focused on fighting, I wouldn&#8217;t mind every boss fight being like this but with events and attacks being unique to each boss. What I did with haggard was FAR from the limit of the system. There&#8217;s a lot I stripped away from the fight because they required parts of the game engine that I hadn&#8217;t made yet. Those parts will resurface next game. In the original fight with Haggard there was much less hand to hand combat.</p>
<p><span style="color: #333399;"><strong>Lithodora of Despair</strong></span> will try and pick up where Tale of the Night left off in boss fights originally. Also, due to the adventurous aspect of the game, I&#8217;d like to try and reintroduce strategic elements for some boss fights. I don&#8217;t have much experience in boss fights so I won&#8217;t promise a spectacle but you&#8217;ll definitely see some more effort in the field.  If the player doesn&#8217;t have an adrenaline rush during big bosses I haven&#8217;t done my job.</p>
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		<title>Reviews Added</title>
		<link>http://felixfox.com/2010/07/17/reviews-added/</link>
		<comments>http://felixfox.com/2010/07/17/reviews-added/#comments</comments>
		<pubDate>Sat, 17 Jul 2010 23:41:58 +0000</pubDate>
		<dc:creator>Anti</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://felixfox.com/?p=428</guid>
		<description><![CDATA[I can&#8217;t seem to find them all, but I added review pages to the Tale of the Night page. It may be some time before I have any actual screens. I&#8217;m taking a more, professional route more by showing nothing until I think it&#8217;s final and no graphics in the game are final at this]]></description>
			<content:encoded><![CDATA[<p>I can&#8217;t seem to find them all, but I added review pages to the <a  href="http://felixfox.com/games/tale-of-the-night/">Tale of the Night </a>page.</p>
<p>It may be some time before I have any actual screens. I&#8217;m taking a more, professional route more by showing nothing until I think it&#8217;s final and no graphics in the game are final at this point. I&#8217;m pretty sure that blue sky won&#8217;t appear in the game.<br />
On a side note, I sometimes go back and experiment with music a little bit. I&#8217;m pretty disappointed with my lack of variety and repetition. At the time I was just happy I made could make my own music. For practice I&#8217;ve been playing with orchestrated music, once I get a feel for that I&#8217;ll probably go back a bit and blend in some of the catchier instruments with it. I&#8217;m certainly no musician, but I think I can pull something off with a bit more attention applied.</p>
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		<title>Breaking Changes</title>
		<link>http://felixfox.com/2010/07/12/breaking-changes/</link>
		<comments>http://felixfox.com/2010/07/12/breaking-changes/#comments</comments>
		<pubDate>Mon, 12 Jul 2010 23:34:49 +0000</pubDate>
		<dc:creator>Anti</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://felixfox.com/?p=422</guid>
		<description><![CDATA[For those of you out there who bought Tale of the Night, you may find Lithodora of Despair to be very different. If you enjoyed the game for its fighting, you might be a tad disappointed because not only has my focus shifted away from fighting but the combat system is in for a few]]></description>
			<content:encoded><![CDATA[<p>For those of you out there who bought <strong>Tale of the Night,</strong> you may find <span style="color: #666699;"><strong>Lithodora of Despair</strong></span> to be very different. If you enjoyed the game for its fighting, you might be a tad disappointed because not only has my focus shifted away from fighting but the combat system is in for a few changes. In fact, the entire first stage won&#8217;t have any baddies on it. That doesn&#8217;t mean there won&#8217;t be fighting though (wink ; D). I&#8217;m clocking it at around 10-20 minutes in length. The trial experience will show a lot this time around, but I&#8217;m planning to cut the stage short in the trial version so players can see what happens at the end of it.</p>
<p>The controls are relatively the same at the moment, with A for jumping and X for attacking. I can&#8217;t say more because nothing has been confirmed but it&#8217;s safe to expect that you&#8217;ll be using the Right Trigger a lot, and it won&#8217;t be for blocking as that&#8217;s likely to be removed.</p>
<p>Lastly if you enjoyed the classical restart the whole stage if you die approach, (cricket chirps), then you may be a bit disappointed here to. I plan to try and keep the game difficult but without punishing the player by redoing large portions of the stage. In short, assume checkpoints to be added.</p>
<p>One more big that I must reiterate. There will be NO MULTI-PLAYER MODES. This time single-player will be getting my utmost care.</p>
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		<title>Calmest before the Storm</title>
		<link>http://felixfox.com/2010/06/28/calmest-before-the-storm/</link>
		<comments>http://felixfox.com/2010/06/28/calmest-before-the-storm/#comments</comments>
		<pubDate>Mon, 28 Jun 2010 23:27:20 +0000</pubDate>
		<dc:creator>Anti</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://felixfox.com/?p=403</guid>
		<description><![CDATA[It may be noticeable. I&#8217;m not updating as much. Well that&#8217;s because I&#8217;m much less bored now and I&#8217;m getting down into the meat and bones of the game (actually I was literally working on the bones not to long ago ; D). There&#8217;s another reason for the lack of updates though. I think me]]></description>
			<content:encoded><![CDATA[<p>It may be noticeable. I&#8217;m not updating as much. Well that&#8217;s because I&#8217;m much less bored now and I&#8217;m getting down into the meat and bones of the game (actually I was literally working on the bones not to long ago ; D).</p>
<p>There&#8217;s another reason for the lack of updates though. I think me going on and on about the features doesn&#8217;t really say much about how good the game will be and it&#8217;s likely leaving me a little flat. So I&#8217;m banning myself from posting little things like clouds and billions of Felix redesigns and the website will only post content, interesting features that I can show through pictures, and special posts about what&#8217;s going on.</p>
<p>One interesting thing to try perhaps would be one piece of art on a weekly or monthly basis via deviant art. (Which is outdated AGAIN!)</p>
<p>In short, it&#8217;s time I begin the promotion aspect of things. But for those interested in things that probably only interest me. Here&#8217;s one last bit. I&#8217;m working on hair that moves , OoOOOooo as if it&#8217;s never been done before!! : j</p>
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		<title>To the Skies!</title>
		<link>http://felixfox.com/2010/06/22/to-the-skies/</link>
		<comments>http://felixfox.com/2010/06/22/to-the-skies/#comments</comments>
		<pubDate>Tue, 22 Jun 2010 13:07:59 +0000</pubDate>
		<dc:creator>Anti</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://felixfox.com/?p=398</guid>
		<description><![CDATA[I&#8217;ve the thought about it, and the fact of the matter is it seems like a lot of the game takes place on roof like areas. So I decided to check into atmosphere and weather effects and put grass shading on the later list. I hadn&#8217;t really thought about the sky. Usually I&#8217;d just some]]></description>
			<content:encoded><![CDATA[<p>I&#8217;<a  href="http://felixfox.com/wordpress/wp-content/uploads/2010/06/firstSky.jpg" class="thickbox no_icon" rel="gallery-398" title="First Sky"><img class="alignright size-thumbnail wp-image-399" title="First Sky" src="http://felixfox.com/wordpress/wp-content/uploads/2010/06/firstSky-150x150.jpg" alt="" width="150" height="150" /></a>ve the thought about it, and the fact of the matter is it seems like a lot of the game takes place on roof like areas. So I decided to check into atmosphere and weather effects and put grass shading on the later list. I hadn&#8217;t really thought about the sky. Usually I&#8217;d just some some 2D background for a sky and call it a night, but because this game is 3D and I&#8217;ve  put so much emphasis on the environment , I just couldn&#8217;t do that.</p>
<p>The sky isn&#8217;t finished but I have the key idea of what I want in place. It seems very generic from the picture but it&#8217;s actually how it moves that makes it interesting. When will I start posting video? Probably when the first level is in playable form. Starting this week I&#8217;m going to begin working towards that. I&#8217;ll lay out my base graphics and slowly improve on them as I go along as opposed to trying to perfect things as I do them. This move would&#8217;ve been unacceptable with characters because looking at the characters long enough would inevitably screw up my perspective, invoking a design change. It&#8217;s happened enough times for me to know.</p>
<p>Ah one more thing! My source for these neat little clouds is the following:</p>
<p>Source: <a  href="http://www.littleboxofideas.com/blog/freebies/13-free-high-res-cloud-textures">Little Box Of Ideas</a></p>
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		<title>The Missing Month</title>
		<link>http://felixfox.com/2010/06/19/the-missing-month/</link>
		<comments>http://felixfox.com/2010/06/19/the-missing-month/#comments</comments>
		<pubDate>Sat, 19 Jun 2010 15:22:01 +0000</pubDate>
		<dc:creator>Anti</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://felixfox.com/?p=395</guid>
		<description><![CDATA[This may have been my slowest month ever, and it started off so well. Granted, it&#8217;s not over yet, I don&#8217;t think I&#8217;ll do to much to make up for it. The majority of the month has been spent redesigning and reskinning my model. Finally the model is turning out how I want it. There]]></description>
			<content:encoded><![CDATA[<p><a  href="http://felixfox.com/wordpress/wp-content/uploads/2010/06/felix6_19_2010.jpg" class="thickbox no_icon" rel="gallery-395" title="Felix 06-19-2010"><img class="alignleft size-thumbnail wp-image-396" title="Felix 06-19-2010" src="http://felixfox.com/wordpress/wp-content/uploads/2010/06/felix6_19_2010-150x150.jpg" alt="" width="150" height="150" /></a>This may have been my slowest month ever, and it started off so well. Granted, it&#8217;s not over yet, I don&#8217;t think I&#8217;ll do to much to make up for it. The majority of the month has been spent redesigning and reskinning my model. Finally the model is turning out how I want it. There are a few touches I&#8217;m not yet able to implement so I&#8217;ve dumbed it down a bit. I won&#8217;t say this month has been a waste of time in terms of productivity. I learned my inverse bind pose was set up wrong which could&#8217;ve easily made me need to do all my animations later on and I also learned a bit more about actual skeleton systems and how to get the better results. It took forever but all&#8217;s well that ends well right?</p>
<p>Now that I&#8217;m over the hump, I&#8217;m think I&#8217;m finally going to look into that grass shader. I really just wanna get all my graphics testing out the way now.</p>
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		<title>Environments, Equipment, and Epics</title>
		<link>http://felixfox.com/2010/06/16/environments-equipment-and-epics/</link>
		<comments>http://felixfox.com/2010/06/16/environments-equipment-and-epics/#comments</comments>
		<pubDate>Wed, 16 Jun 2010 06:52:40 +0000</pubDate>
		<dc:creator>Anti</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://felixfox.com/?p=362</guid>
		<description><![CDATA[I&#8217;m drained from the massive amount of E3 content I&#8217;ve watched. That combined with all this design work I&#8217;ve been doing makes me exhausted to say the least. E3 is typically my glimpse into the future to see the direction gaming is going. I always feel small after watching it, like I&#8217;m never going far]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m drained from the massive amount of E3 content I&#8217;ve watched. That combined with all this design work I&#8217;ve been doing makes me exhausted to say the least. E3 is typically my glimpse into the future to see the direction gaming is going. I always feel small after watching it, like I&#8217;m never going far enough to make it to that stage. I didn&#8217;t feel that way this year. I feel so strangely ambitious about this that I partly question whether I&#8217;m delusional.</p>
<p>Everyone is probably still gawking over the E3 media right now, but still, I&#8217;d like to talk about 3 different Es which are a detriment to direction my game is going in. To do that, I&#8217;d really like to go into the source of my inspiration for these elements, Zelda.</p>
<p><span id="more-362"></span></p>
<p>I&#8217;m truly CERTAIN you could never tell it, but Zelda has been a hallmark in my design when making the series. The closest game to probably relay it the most would probably be Samba of the Wolves. I remember playing Four Swords Adventures a lot during that time and while, once again, none of those elements are likely to be visible in the end product, I think the spirit of it is there in the level design. Speaking of which, I&#8217;m still just begging to a game where the DS connects to a console, I don&#8217;t even really care what I&#8217;m making I just wanna do it!</p>
<p>Anyhoo, the three key works which I like to tag Zelda for, exploration/ environments, equipment, and epic are what I feel is missing from the project. To an extent, it&#8217;s been on purpose as I&#8217;ve always said to myself  &#8220;This is just a demo, I&#8217;ll do it in the main version.&#8221; Unfortunately, if I don&#8217;t take things up a level, there won&#8217;t be a main version. What you&#8217;ll find in this game, are the missing pieces from the others.</p>
<p><strong>Environments</strong></p>
<p>I never got to tackle the free roaming nature of the series. The large world, strange characters, and surrounding events in the environment all seem so new from what I&#8217;ve presented. I can&#8217;t go full bloom this but  there will be free roaming points spread throughout the game akin to Zelda in-between temples but on a small scale. The beginning of Tandem Tales is probably my best example of this, but that was at best a watered down version of the concept.</p>
<p><strong>Equipment</strong></p>
<p>I&#8217;ve always like the idea of equipping items with functionality and knowing when to use those  tools later on. Unlike Link however, the logic based nature of the Felix series prevents Felix from holding a bunch of items at once. Yes, I&#8217;m taking my fantasy world a bit seriously but that&#8217;s the magic of it and it really only helps me think of new ways of how equipment can work. In short a &#8220;magic bag of tricks&#8221; is out of the question. Felix adopts mostly a &#8220;Macguyver&#8221; like spirit using various items scattered around the world for a brief period. Any specialized equipment like a jet pack or something is likely to be used at set durations of the game. I like the idea of slowly collecting equipment and using what you&#8217;ve learned to proceed; while I can&#8217;t do that directly, I can do it on a low level.</p>
<p><strong>Epic</strong></p>
<p>I&#8217;ve seen the word tossed around a lot, but The Legend of Zelda, Ocarina of the Time is the most epic game I&#8217;ve played to date. That sense of adventure is something missing from the many games today where you&#8217;re completely immersed in the experience. Being an Indie Game, it feels impossible to immerse a player in a game  2 hours or so in length. This won&#8217;t stop me from trying though. I&#8217;m not expecting some tale that will cause hoards of players flocking to the boards writing fan-fiction and trying to decrypt the world and the characters, but I want the core for something like that to be there. I want a story that makes you interested in what&#8217;s occurring. I want characters that are living and breathing not just pawns to help the story along. I want the deep dark despair of Lithodora to shower you in sorrow  in rain from a cold dead sky.  Although gloomier than usual, I  just want a complete and immersing experience that finally shows off the  story properly. At the heart of it all will still be the cheery helpful fox, and his glamorous yet scornful counterpart.</p>
<p>This isn&#8217;t some goal to repackage elements of a series I love, but rather to find those elements within my own series and present it in a unique way. In a way, my past plans are plans for the future.</p>
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		<title>Retrogression</title>
		<link>http://felixfox.com/2010/06/11/retrogression/</link>
		<comments>http://felixfox.com/2010/06/11/retrogression/#comments</comments>
		<pubDate>Fri, 11 Jun 2010 20:43:57 +0000</pubDate>
		<dc:creator>Anti</dc:creator>
				<category><![CDATA[Development]]></category>

		<guid isPermaLink="false">http://felixfox.com/?p=356</guid>
		<description><![CDATA[Almost every game there comes a stage where I take my base model and update it to more accurately depict the character. I probably did this about 5 times in the Tandem Tales-Tale of the Night era.  This minutia really makes me feel like I&#8217;m getting nowhere but as I stated, I&#8217;m attempting to get]]></description>
			<content:encoded><![CDATA[<p><a  href="http://felixfox.com/wordpress/wp-content/uploads/2010/06/stillmodeling.jpg" class="thickbox no_icon" rel="gallery-356" title="Still Modeling"><img class="alignright size-thumbnail wp-image-357" title="Still Modeling" src="http://felixfox.com/wordpress/wp-content/uploads/2010/06/stillmodeling-150x150.jpg" alt="" width="150" height="150" /></a>Almost every game there comes a stage where I take my base model and update it to more accurately depict the character. I probably did this about 5 times in the Tandem Tales-Tale of the Night era.  This minutia really makes me feel like I&#8217;m getting nowhere but as I stated, I&#8217;m attempting to get as close as I can to perfection this time.</p>
<p>I&#8217;m trying to achieve the look of a sprite I modified a month or so ago. It seems to be the perfect representation of the character, but of course that won&#8217;t seem to stop changing! But I&#8217;ll take wanting him to look more cartoonish this time around  as a sign that I&#8217;ve found a happy medium.</p>
<p>On a last note, I&#8217;ll try and start posting real news at some point. I have the habit of using the site as a journal.</p>
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