It’s leap day and I probably haven’t gotten as much as I wanted done. I suppose you can chalk it up to artistic integrity, still I’m only a hop skip and a jump away before leaping into trailer grounds.
While the game is in its final paces (from a Wendell standpoint), much of the graphics work is preventing me from showing anything, namely the illusive Felix model itself. The move into 3D has put me into a weird position because I have to design the character well enough to work in 3D and once my design became questionable it’s been a nightmare ever since.
Although, the game mostly takes place in a 2Dish view, I’ll actually be using a variety of camera angles. Even if I wasn’t I wouldn’t want to have to make drastic changes at some point in the future.
Business will leap forward once I get this model right. the hardest thing about anything artistic is that you can’t control when you’re done with it. And even when you think you’re done you can wake up the next day and not like what you did.
This model is especially important because I don’t want to end up hating it like I did with Tale of the Night, in addition, I’m actually expecting this to be considered the “first” game and the model I launch with will likely be the one that speaks for every game afterwards (provided there are sequels of course).