It seems to me, to a lot of people maturity means sawing a guys head off and putting C4 inside of it, then using expletives describing how cool the explosion was. I on the other hand, tend to avoid swearing all together and only use blood in areas that really call for it. Considering my latest release will be relatively cute animals playing inside a story written by an adolescent girl, it probably seems like the exact OPPOSITE of mature.
I tend to use maturity as the subjects you won’t really want to delve into with kids.
- Death
- Teen Pregnancy
- Homosexuality
- Speciesism (yes it’s a real word)
- Homicide
- Politics and Political Corruption
- Religion
Sex, pointless gore, and vulgarity however aren’t really my forte. While humor is usually glazed over these subjects I intend to approach them in a serious and realistic fashion. “So you say got raped yesterday, did he call you back?” probably isn’t something I’d write. Some people are turned off by serious situations but writing wouldn’t really be fun if I were catering to people.
So where is this proposed maturity? Vulpicide on dream rainbows? It sorta comes and goes on its own as opposed to forcing it. However, I may have to force a few things to maintain a consistent rating. I can’t have a game full of unicorns that’s family friendly, and then a have a scene of dead horses next game. If my games were longer my rapid change of tone would be less of a problem.
Regardless of the scenario I want to present things in a realistic thought provoking manner (when story is actually important), and to me that within itself is the key to maturity. But of course that alone won’t do you a lot of good if your game cover looks like Teletubbies.
This isn’t so much a post to give details about the story, but more about to give a better idea of the series I have on paper, where story is a lot more inclusive. I’m trying to transition that to game a bit. (not too much I hope)