I probably should cover this type of information at a later point, but I guess it wouldn’t hurt to go over it now. I’ll probably go back over adding a bit of detail overtime.
One thing I never really go over is the game background, leaving people asking “Why are these wolves jumping out of trees?” I’ll do a much better job trying to layout the whole story in future games but I’d like to try explaining things a bit now. I don’t think my games are complex enough to give make you feel lost in the story but I believe most of them are set up in a way to make you not even care there is one (I’m a fox, I guess that blue guy’s a fox too, lets kill stuff).



