What can I say I”m impatient. Lithodora of Despair is a very intricate game and I don’t see it coming out very soon unless I do a rush job which I will NOT be doing. I’ll see how time plays out when I reach further in the project but really the sub project idea has already sunk its teeth in me. Taking a small detour from the project sounds like a fantastic idea to me. It will leave me energized to focus on the action, story, and presentation when working on Lithodora afterward while keeping the core system in place.
Felix and the World of Wonders is the current title of the potential sub project. I don’t really know what the story will be about (the title just popped in my head) but you can expect a lighter tone and possibly wacky stages. While many of the past games can be considered 2D characters on 3D stages, World of Wonders will mostly if not completely be 3D characters on mostly 2D stages. This is to get a better feel for stage design requirements and work free of the camera. Earlier I said I could throw out something at 80 points and use parlor music but I really couldn’t do that : ). Pricing would be determined by quality and length. I’m still expecting extremely high quality especially with a lower bar. The game should be classified as a action-adventure/platformer just as Lithodora but I believe this game would have a lot more platforming to it.
Too many times have I cut my game short for something simpler but rest assured it’s not the game cut short but rather a sub-division of the engine to sample. Aside from more 3D style gameplay and a more theatrical game, there shouldn’t really be much of a big difference between the two.