The site seems a little dead without my random blurts, and who am I kidding, nothing in the game at any point would ever be considered final in my eyes so I’m going to revert back to my blog style posting format a little. I’ll still attempt to refrain from bringing up minutia.
The game is HEAVILY reliant on the collision system. That’s likely to be why it was rebuilt 3 times. One version only had core collision , the second version had rotational collision, and my current version allows for moving platforms and such. I LOVE it!! Everything is in place for a much more dynamic world and thusly more opportunity for adventure style play.
Once I get the model to animate right, things should pick up pace. It’s been dragging me down for ages.