I’m reworking the collision system again, not because there was a problem with it (for once), but because I’m going to add a realistic physics engine to the game. Physics based puzzles did cross my mind but it would’ve been too much of a hassle with the old system but things are looking up for it this time around.I  really just want it to make the environment become alive!

I’ve been adding a lot of things I originally didn’t plan for that have really pushed back my project time (3D, Shadow Mapping, etc..) but as I stated, I’m striving for quality. If I was willing to make the game longer, I would think a Xbox-Live Arcade release would definitely be plausible.

Update: I may be canning the whole “realistic” physics idea. Its been far too time consuming and it’s especially irksome knowing that thing like PhysX are available (just not for XNA) so anything I do has already been done better and is readily available I’ve been trying to think of things that could make it worth while but I really can’t. Ah well, a lot of good has come from at least trying.