For those of you out there who bought Tale of the Night, you may find Lithodora of Despair to be very different. If you enjoyed the game for its fighting, you might be a tad disappointed because not only has my focus shifted away from fighting but the combat system is in for a few changes. In fact, the entire first stage won’t have any baddies on it. That doesn’t mean there won’t be fighting though (wink ; D). I’m clocking it at around 10-20 minutes in length. The trial experience will show a lot this time around, but I’m planning to cut the stage short in the trial version so players can see what happens at the end of it.
The controls are relatively the same at the moment, with A for jumping and X for attacking. I can’t say more because nothing has been confirmed but it’s safe to expect that you’ll be using the Right Trigger a lot, and it won’t be for blocking as that’s likely to be removed.
Lastly if you enjoyed the classical restart the whole stage if you die approach, (cricket chirps), then you may be a bit disappointed here to. I plan to try and keep the game difficult but without punishing the player by redoing large portions of the stage. In short, assume checkpoints to be added.
One more big that I must reiterate. There will be NO MULTI-PLAYER MODES. This time single-player will be getting my utmost care.