I’
ve the thought about it, and the fact of the matter is it seems like a lot of the game takes place on roof like areas. So I decided to check into atmosphere and weather effects and put grass shading on the later list. I hadn’t really thought about the sky. Usually I’d just some some 2D background for a sky and call it a night, but because this game is 3D and I’veĀ put so much emphasis on the environment , I just couldn’t do that.
The sky isn’t finished but I have the key idea of what I want in place. It seems very generic from the picture but it’s actually how it moves that makes it interesting. When will I start posting video? Probably when the first level is in playable form. Starting this week I’m going to begin working towards that. I’ll lay out my base graphics and slowly improve on them as I go along as opposed to trying to perfect things as I do them. This move would’ve been unacceptable with characters because looking at the characters long enough would inevitably screw up my perspective, invoking a design change. It’s happened enough times for me to know.
Ah one more thing! My source for these neat little clouds is the following:
Source: Little Box Of Ideas