In the Shadows

IShadows truly have been ubiquitous on my schedule as of late and oh this has been such a strange week! It started out with me thinking early on how I would do shadows, to researching shadows to attempting to apply shadows. It’s the usual way I get thrown off track. This week has been murder because I’ve been extremely picky about how I want shadows done and there are dozens of concerns I have as with anything I haven’t tried. I may have to remove what I’ve done and start from scratch but let’s hope I don’t have to do that.  I’d put this in my top 3 most stressful experiences of the development so, far but hopefully it’ll be worth it in the end.

I’ll keep shadows around for now, but if my framerate dips I will be opting for a cheaper solution.   But while it’s here, I do think it looks pretty nice.

2 thoughts on “In the Shadows

  1. That looks pretty neat. It might suit the gothic theme you sketched well.

    Hmm, I guess all visible objects need to be rendered this extra time onto that shadow plane, so it’s probably possible to improve framerate by excluding objects that’re outside camera sight, from that render-call.

  2. I’m actually using shadow mapping. After some further study I think it’s safe to say I likely be keeping it, but the results may not be pretty if I have to do some optimizing later. So far so good though.

    But rendering the visible objects twice is one of the many potential drains.

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