<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Texturing Continued</title>
	<atom:link href="http://felixfox.com/2010/05/24/texturing-continued/feed/" rel="self" type="application/rss+xml" />
	<link>http://felixfox.com/2010/05/24/texturing-continued/</link>
	<description>~Kitasia</description>
	<lastBuildDate>Sun, 05 Feb 2012 10:45:50 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Anti</title>
		<link>http://felixfox.com/2010/05/24/texturing-continued/comment-page-1/#comment-414</link>
		<dc:creator>Anti</dc:creator>
		<pubDate>Tue, 25 May 2010 04:40:29 +0000</pubDate>
		<guid isPermaLink="false">http://felixfox.com/?p=331#comment-414</guid>
		<description>Well the code isn&#039;t so much broken as much as turned off. : {

From the moment you turn the game on his head is stuck on that box because during the revamping I only wanted to use only one character/object as a guinea pig. I&#039;ll turn them back on after I&#039;ve done some spring cleaning with my code.

As for debugging I just use text and do some sloppy rendering when I need to. Works well enough I suppose.</description>
		<content:encoded><![CDATA[<p>Well the code isn&#8217;t so much broken as much as turned off. : {</p>
<p>From the moment you turn the game on his head is stuck on that box because during the revamping I only wanted to use only one character/object as a guinea pig. I&#8217;ll turn them back on after I&#8217;ve done some spring cleaning with my code.</p>
<p>As for debugging I just use text and do some sloppy rendering when I need to. Works well enough I suppose.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dimma</title>
		<link>http://felixfox.com/2010/05/24/texturing-continued/comment-page-1/#comment-412</link>
		<dc:creator>Dimma</dc:creator>
		<pubDate>Mon, 24 May 2010 16:14:54 +0000</pubDate>
		<guid isPermaLink="false">http://felixfox.com/?p=331#comment-412</guid>
		<description>I meant as the debugger can only output a snapshot, while collision detection may jump between different coordinates from frame to frame - That&#039;s in VC++ 2005 though.

I would be great with an IDE that could &quot;watch&quot; variables in realtime.</description>
		<content:encoded><![CDATA[<p>I meant as the debugger can only output a snapshot, while collision detection may jump between different coordinates from frame to frame &#8211; That&#8217;s in VC++ 2005 though.</p>
<p>I would be great with an IDE that could &#8220;watch&#8221; variables in realtime.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dimma</title>
		<link>http://felixfox.com/2010/05/24/texturing-continued/comment-page-1/#comment-411</link>
		<dc:creator>Dimma</dc:creator>
		<pubDate>Mon, 24 May 2010 16:07:49 +0000</pubDate>
		<guid isPermaLink="false">http://felixfox.com/?p=331#comment-411</guid>
		<description>It will probably look awesome when you add the colors!

Hehe, while fixing code, the amount of broken code tend to increase proportionally, and collision detection is crazy as far as I know. Something that helps me is to overlay coordinate texts and draw detected vectors ontop of the 3d. That felt like coding an engine to debug my engine though.</description>
		<content:encoded><![CDATA[<p>It will probably look awesome when you add the colors!</p>
<p>Hehe, while fixing code, the amount of broken code tend to increase proportionally, and collision detection is crazy as far as I know. Something that helps me is to overlay coordinate texts and draw detected vectors ontop of the 3d. That felt like coding an engine to debug my engine though.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

