I don’t usually update so soon but I couldn’t resist.

Texturing seems to be a relatively quick process, much quicker than I thought. Because the camera is pretty far away and I”m not exactly shooting for star quality texturing, I can be pretty sloppy and still get good results. What the picture entails is a uncolored Felix because,  I haven’t figured out how I”m going to color the characters. I should probably do a bit more brainstorming before moving on but I like how things are going so far.

On a side note, the other Felix’s head is stuck on the box because of the change in collision code. I’m going to have to finalize that later on too. Sigh, so much work.