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	<title>Comments on: Working with Music</title>
	<atom:link href="http://felixfox.com/2010/05/21/working-with-music/feed/" rel="self" type="application/rss+xml" />
	<link>http://felixfox.com/2010/05/21/working-with-music/</link>
	<description>~Kitasia</description>
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		<title>By: Dimma</title>
		<link>http://felixfox.com/2010/05/21/working-with-music/comment-page-1/#comment-408</link>
		<dc:creator>Dimma</dc:creator>
		<pubDate>Sun, 23 May 2010 09:20:31 +0000</pubDate>
		<guid isPermaLink="false">http://felixfox.com/?p=324#comment-408</guid>
		<description>Ah I understand now, it seems to make sense!</description>
		<content:encoded><![CDATA[<p>Ah I understand now, it seems to make sense!</p>
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		<title>By: Anti</title>
		<link>http://felixfox.com/2010/05/21/working-with-music/comment-page-1/#comment-405</link>
		<dc:creator>Anti</dc:creator>
		<pubDate>Sat, 22 May 2010 18:43:25 +0000</pubDate>
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		<description>Not a problem, &quot;Retl&quot; and thanks!

But no texures!? I like the furry look! In fact I&#039;ll likely add some fur decals afterwards. But one of the reason I like to get things such as this out the way is because material management and model seams are things that can have a drastic affect on my model format. Besides, as usual, I&#039;m really curious how it will look : j

I think putting graphics on the back burner could work but I would think that would only work if you&#039;ve implemented or experimented with all the techniques you want to use already. Ehhh which I haven&#039;t ^_^&#039;
Not doing so could lead to a lot of revamping later on. It&#039;s more fun to experiment mid-project anyway.

An update to my little news story though. Because I have &quot;musicians block&quot; I&#039;m actually going to wait until I have the graphics of the first stage. I seem to need a mental image to get anything done. Plus, I want to make sure it fits perfectly. I could probably do the last stage music from the vibe of the game alone though.</description>
		<content:encoded><![CDATA[<p>Not a problem, &#8220;Retl&#8221; and thanks!</p>
<p>But no texures!? I like the furry look! In fact I&#8217;ll likely add some fur decals afterwards. But one of the reason I like to get things such as this out the way is because material management and model seams are things that can have a drastic affect on my model format. Besides, as usual, I&#8217;m really curious how it will look : j</p>
<p>I think putting graphics on the back burner could work but I would think that would only work if you&#8217;ve implemented or experimented with all the techniques you want to use already. Ehhh which I haven&#8217;t ^_^&#8217;<br />
Not doing so could lead to a lot of revamping later on. It&#8217;s more fun to experiment mid-project anyway.</p>
<p>An update to my little news story though. Because I have &#8220;musicians block&#8221; I&#8217;m actually going to wait until I have the graphics of the first stage. I seem to need a mental image to get anything done. Plus, I want to make sure it fits perfectly. I could probably do the last stage music from the vibe of the game alone though.</p>
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		<title>By: Dimma</title>
		<link>http://felixfox.com/2010/05/21/working-with-music/comment-page-1/#comment-402</link>
		<dc:creator>Dimma</dc:creator>
		<pubDate>Sat, 22 May 2010 16:17:31 +0000</pubDate>
		<guid isPermaLink="false">http://felixfox.com/?p=324#comment-402</guid>
		<description>Nice to see more posters here by the way ^_^</description>
		<content:encoded><![CDATA[<p>Nice to see more posters here by the way ^_^</p>
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		<title>By: Dimma</title>
		<link>http://felixfox.com/2010/05/21/working-with-music/comment-page-1/#comment-401</link>
		<dc:creator>Dimma</dc:creator>
		<pubDate>Sat, 22 May 2010 16:15:13 +0000</pubDate>
		<guid isPermaLink="false">http://felixfox.com/?p=324#comment-401</guid>
		<description>Nobody really needs textures : ) unless you wanna have a real close camera, I think the colored model just a few posts ago looks pretty nice - In any case it&#039;s a real darn cool &quot;place holder&quot; that can hold on its own until making finishing touches later.

I&#039;ve been thinking of the idea of throwing together a game that looks not good at all, then refining it gradually until satisfied. To see the &quot;whole picture&quot; can help not getting lost between details, I guess, I dunno.</description>
		<content:encoded><![CDATA[<p>Nobody really needs textures : ) unless you wanna have a real close camera, I think the colored model just a few posts ago looks pretty nice &#8211; In any case it&#8217;s a real darn cool &#8220;place holder&#8221; that can hold on its own until making finishing touches later.</p>
<p>I&#8217;ve been thinking of the idea of throwing together a game that looks not good at all, then refining it gradually until satisfied. To see the &#8220;whole picture&#8221; can help not getting lost between details, I guess, I dunno.</p>
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		<title>By: Retl</title>
		<link>http://felixfox.com/2010/05/21/working-with-music/comment-page-1/#comment-397</link>
		<dc:creator>Retl</dc:creator>
		<pubDate>Sat, 22 May 2010 01:49:42 +0000</pubDate>
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		<description>Sorry for disappearing for so long. I&#039;m really hoping the music making goes great!</description>
		<content:encoded><![CDATA[<p>Sorry for disappearing for so long. I&#8217;m really hoping the music making goes great!</p>
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