I can’t believe May is almost gone. Still feels like so much more needs to be done. That’s probably because there’s so much more to be done but hey, I’m getting there. : )
I’m making sure I live up to the hype.

In regard to last update I was talking about how deep I would go with physics, after a few days of work I can say I can go a lot deeper than I thought. Thanks to one “olii” at gamedev.net I’ve managed to see that the separating axis theorem is much more powerful than I had first thought. Thusly, the collision can get a bit more wily and be more stable than ever. The physics aren’t in place to manipulate objects more realistically but instead to add more dynamic objects and platforms and such without error. Ohh the possibilities of objects in a dynamic world!