Although a lot of my code is potentially cut and paste worthy, I don’t think I’ll be making that May release, maybe not even June. But of course, I made this pretty obvious over the past few months. The very essence of 3D coding is all so familiar yet riddled with things I haven’t quite put into practice. I’m attempting to place my peak quality in this so expect delays.
I’ll be moving ahead soon with a colored but non-textured 3D model and starting up textured level building.