Retrospect: April 20th

Bone rigged my model, placed it in the the game, and tested the collision detection using a more advanced technique. Everything is working smoothly but before I move on I’ve taken the day to reflect on my game design. It’s easy to lose focus sometimes.  This retrospective, I’ve taken a close look at the movement of the game. Past games have moved very freely and cartoonish, this game I’m focusing a lot of attention on animations and realistic movement. I’m also looking to place bit more focus on automated movement to keep things smooth and at a fast pace. The polish should be visible whenever I get to making a video.

Before I get deep into that though, I’m a tad overdue for character texturing and textured levels. Completing the Felix model is probably a hallmark in terms of my progress.

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