Turning Point

3D Test Model from December

Artistic design has always been a critical hurdle of mine in terms of progression. With a seemingly endless capacity to try and improve on something, it’s as if  I can never finish. I can finally say I’ve finally got over the hump! I mean, sure, the model isn’t completely finished, and tweaks will be inevitable, but I’ve reached a point where I’m happy enough to move forward. I’ll probably end up thinning out the lower half a bit more later and the hands are blocks cause I really don’t know what I’m going to do with them yet.

I still have bone rigging, facial animation, and uv mapping but in my honest opinion the worst is over! How long this took wasn’t that my tool was hard to work with, in fact it performed brilliantly ; D, but the problem was I was unable to fully conceptualize the character in 3D which in turn caused a lot of revisions to take place. I really didn’t think I’d need reusable clay but I”m glad I got it!

After I rig the model and place it in game, I’m going to move back into the more advanced side of collision detection.

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