The good news is I think I finally finished the head, the bad news is I’m doing the same thing with the body as I did with the head. I never realized Felix’s stature was so complicated to me. Then again, seeing as his weight changes like every game, it’s starting to add up. I’ve spent half the month drawing, 3d modeling and clay modeling almost in a recursive cycle. It’s was a bit of an embarrassment at first but I’d rather take all month than release a model that doesn’t personify the character correctly. I hope to have the final version by the 15th.
I’ve been blabbing on about this forever so I’ll share something maybe someone will find interesting. I’ve tested what I have of the game on Xbox 360 and thus far there have been no garbage collection issues what so ever. So a silky smooth frame rate is expected. Also the first true screens of the game are likely to be of Everblue City as opposed to Lithodora. Everblue City is a metropolitan area so you’re likely to know how in-depth I’ll go with this off the start.