Still no clay, and when I’m waiting to finish something I’m usually careful not to delve into anything too big causing me to shift my focus. So I’ve been working with music again. The first song is the hardest for me because it sort of defines the rest of the songs and I’m finding it a bit difficult knowing there will be sections of the game where the player may move a slow pace. It’s been a weird process. In any case, when this is all over I’ll probably get into more of the advanced aspects of collision detection.