~Kitasia
Felix Takes Shape
T
he project seems so bare at the moment but it’s really starting to come together. Was I out of my mind to think the game could be done by the end of April? Probably, but the game was still 2.5D at the time I made that decision. I’m still targeting May although, there are still many potential 3D issues looming I’ve yet to face.
Block Felix has gotten a bit of an upgrade, this was to test out the animation in 3D which seems to work just fine. Facial animation seems like it won’t be a fun thing to deal with.
I may be somewhat giving the impression that Block Felix is near the limit of my modeling capabilities seeing as I’ve yet to show one good 3D model created by me and my modeling background is little more than nonexistent. Well hopefully the picture on the right helps towards redeeming myself a bit. I was testing out knee animation for one of Block Felix’s legs and somehow it turned into that. I thought doing a human leg might give me a better idea on how leg skinning really works. Obviously I couldn’t use the legs in the model but I think I learned about skinning a lot more.
| Print article | This entry was posted by Anti on March 19, 2010 at 12:49 pm, and is filed under Development. Follow any responses to this post through RSS 2.0. You can leave a response or trackback from your own site. |