I knew this subject was going to drag me down and kick me, but I still wasn’t expecting it. I’ve been trying to properly do collision detection and while the detection part is easy the response part is always a headache. You may be thinking, “wasn’t collision already fine”? Well I looked into that and it seems there was even an error there I had missed. If this takes any longer I’m just going to give the go ahead signal and assume that my previous collision will suffice. Most developers probably just use PhysX for this, and the thought of “reinventing the wheel” is another thing eating at me.

In summary, I’m cranky!  |: {

I should have this sorted out soon. (hopefully)