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	<title>Comments on: The Little Engine that Couldn&#8217;t</title>
	<atom:link href="http://felixfox.com/2010/03/02/the-little-engine-that-couldnt/feed/" rel="self" type="application/rss+xml" />
	<link>http://felixfox.com/2010/03/02/the-little-engine-that-couldnt/</link>
	<description>~Kitasia</description>
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		<title>By: Anti</title>
		<link>http://felixfox.com/2010/03/02/the-little-engine-that-couldnt/comment-page-1/#comment-89</link>
		<dc:creator>Anti</dc:creator>
		<pubDate>Wed, 03 Mar 2010 20:03:38 +0000</pubDate>
		<guid isPermaLink="false">http://felixfox.com/?p=236#comment-89</guid>
		<description>Yep, the ol&#039; always project the player shadow to the ground is a must, but I think I may wanna try some sort of slow spinning fan blocking the light in a dark room effect! Dynamic shadows have always caught my interest.

Also an Update: After playing around with UV mapping tools, I ended up adding a light version of it to my own tool. The importing and exporting just isn&#039;t worth what other tools are giving me. Strangely enough it took less time to add than to contemplate. &#124;: (

I think what I have now would be comparable to Milkshape 3D in terms of UVs.</description>
		<content:encoded><![CDATA[<p>Yep, the ol&#8217; always project the player shadow to the ground is a must, but I think I may wanna try some sort of slow spinning fan blocking the light in a dark room effect! Dynamic shadows have always caught my interest.</p>
<p>Also an Update: After playing around with UV mapping tools, I ended up adding a light version of it to my own tool. The importing and exporting just isn&#8217;t worth what other tools are giving me. Strangely enough it took less time to add than to contemplate. |: (</p>
<p>I think what I have now would be comparable to Milkshape 3D in terms of UVs.</p>
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		<title>By: D.Jimma</title>
		<link>http://felixfox.com/2010/03/02/the-little-engine-that-couldnt/comment-page-1/#comment-87</link>
		<dc:creator>D.Jimma</dc:creator>
		<pubDate>Wed, 03 Mar 2010 14:21:43 +0000</pubDate>
		<guid isPermaLink="false">http://felixfox.com/?p=236#comment-87</guid>
		<description>Hehe, seems I almost managed to venture your plans there ; )

Yeah it looks like a lot of graphical focus, I guess shadows can actually benefit gameplay, when a player perceives the game easier.</description>
		<content:encoded><![CDATA[<p>Hehe, seems I almost managed to venture your plans there ; )</p>
<p>Yeah it looks like a lot of graphical focus, I guess shadows can actually benefit gameplay, when a player perceives the game easier.</p>
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