For a while now I’ve been trying to add support for a lot of things but I’ve already crossed over into march and I’m still only on 1 tool. I’m much too far behind so I think I’m going to have to cut the experimenting short. Here are some features I was thinking about and my verdict on them.

UV Texture Mapping

With a little help from a document from http://limegarden.net/ I was very quickly able to import .obj files into my tool as well as understand how the obj file works. And if I can import a file I can just as easily export one. I plan to do any major texture mapping outside of my tool. The teapot to the right was done hastily as a test run inside Wings3D . I’ll need to add support for where the seams are textured but that’s a minor issue.

One good thing about the import feature, is I can download and use free models. Why didn’t I think of that sooner.

Fur-Shading

I never even got started doing it, but I decide not to go through with the idea spawned by one Mr. Jimma : j

Conker Live & Reloaded always comes to mind and while I liked the effect I don’t really think its well suited for what I’m doing. It’s a bit of a wild card I don’t need right now.

BumpĀ  Mapping

It’s a neat effect but I’m going to pass on it. I don’t like the idea of adding tangents to my vertex format and it seems to be something that will drain my performance down the road.

Lighting

I want to do bloom lighting! I haven’t tried it yet but I know I want to do it. Shadow mapping is also something I may attempt, I’ve looked into it several times so it’s on my mind at least. I’ll have to get back to these concepts when I actually have objects to project light to.

All this graphical focus is really making me forget about the game but there’s no denying that presentation plays a major role in games these days. Hopefully I can keep up.