Power Hungry

I made this terrain yesterday using the old tool. The old tool had no indexing for terrain and that created a lot of waste. I plan to pull no punches towards graphics this time around and so file sizes are something I’m wondering about. Probably nothing to be worried about of all but if I can save a great deal of space simply by restructuring things, I don’t see why I shouldn’t.

I think to really achieve something commercial I may need to look into bump mapping or shadow maps and per-pixel lighting and definitely into more multi-texturing. Looks alone will get me nowhere but it most certainly help!

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