High Hopes

When I began using multiple viewports, I decided to look at an even older level editor (tandem tales), for a few thoughts. Then I looked at a few levels and decided to compare editors. I think its fair to say there’s a large line of improvement between them and that really didn’t hit me til’ now. I think if this pattern keeps up I may be able to do something of mainstream quality.

From the top would be the dream master editor, which was terrible. I could only work from the top view and the camera view was orthographic. The entire game was composed of boxes. The lower two are two versions of the same scene in the editors of the later games. Ironically I ended up taking it out twice for different reasons! Maybe next time ; D

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