The Same but Different

I’m beginning to lag with the project. I’ve been incredibly bored with my current assignment. If you look on the screen, you may notice that my modeling tool is beginning to look a lot like the level editor I made, but under the hood a lot has changed. I’ve also began testing out multiple viewports within the project.

One feature I’m interested in seeing pan out, is the ability to play with the character while the level is being created in the world editor and dropping models next to each other for comparison or testing it out with animation in the model editor. I want a lot of integration to avoid the task of loading up the game a million times to see how it turns out.

These are programs I don’t plan on releasing but its what’s keeping me busy nonetheless.

2 thoughts on “The Same but Different

  1. Ahh, but it’s also exciting each time loading new bits into a game, hehe, like a “lasting” source of excitement, and loading. Technology bores me sometimes, when I find myself far away from the exciting moment.

    Before that model tool is done, maybe you can drop some of those classic “Paper” Felixes in the world editor to test with, and sneak-peek on the fun beyond vertices : )

  2. I couldn’t agree more! It helps to skip ahead sometimes to get a quick fix. Luckily I think I’m done with a lot of the boring parts.

    While the “Paper Felixes” : J aren’t compatible, I think once I”m done I’d like to paste all my sprites/models together from start to finish.

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