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	<title>Comments on: Felix Style Adventure</title>
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	<link>http://felixfox.com/2010/02/14/felix-style-adventure/</link>
	<description>~Kitasia</description>
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		<title>By: Anti</title>
		<link>http://felixfox.com/2010/02/14/felix-style-adventure/comment-page-1/#comment-59</link>
		<dc:creator>Anti</dc:creator>
		<pubDate>Tue, 16 Feb 2010 20:02:06 +0000</pubDate>
		<guid isPermaLink="false">http://felixfox.com/?p=216#comment-59</guid>
		<description>Hmm I never noticed that.

While the graphics may be above par. The controls were terrible and it used a lives system! The adventure aspect is probably its saving grace.</description>
		<content:encoded><![CDATA[<p>Hmm I never noticed that.</p>
<p>While the graphics may be above par. The controls were terrible and it used a lives system! The adventure aspect is probably its saving grace.</p>
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		<title>By: D.Jimma</title>
		<link>http://felixfox.com/2010/02/14/felix-style-adventure/comment-page-1/#comment-58</link>
		<dc:creator>D.Jimma</dc:creator>
		<pubDate>Tue, 16 Feb 2010 18:42:40 +0000</pubDate>
		<guid isPermaLink="false">http://felixfox.com/?p=216#comment-58</guid>
		<description>I had to look up that Dizzy game, and wow it seems pretty impressive for NES, its graphics look smoother than Nintendo&#039;s classics even.</description>
		<content:encoded><![CDATA[<p>I had to look up that Dizzy game, and wow it seems pretty impressive for NES, its graphics look smoother than Nintendo&#8217;s classics even.</p>
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		<title>By: Anti</title>
		<link>http://felixfox.com/2010/02/14/felix-style-adventure/comment-page-1/#comment-57</link>
		<dc:creator>Anti</dc:creator>
		<pubDate>Tue, 16 Feb 2010 04:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://felixfox.com/?p=216#comment-57</guid>
		<description>A cursor!? I really want to blend all that in with the way things sort of are now XD. What I mean is, I don&#039;t want to do a Zelda like adventure but rather use common sense items as adventure items. Dizzy Adventure for NES comes to mind, or Scribblenauts, maybe Macgyver? I&#039;m not sure how far I can go down this route though. Adventure games have reduced playability and making a puzzle too hard is a lot easier than making the game too hard.

Haha, okay I deserved credit card joke  : j</description>
		<content:encoded><![CDATA[<p>A cursor!? I really want to blend all that in with the way things sort of are now XD. What I mean is, I don&#8217;t want to do a Zelda like adventure but rather use common sense items as adventure items. Dizzy Adventure for NES comes to mind, or Scribblenauts, maybe Macgyver? I&#8217;m not sure how far I can go down this route though. Adventure games have reduced playability and making a puzzle too hard is a lot easier than making the game too hard.</p>
<p>Haha, okay I deserved credit card joke  : j</p>
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		<title>By: D.Jimma</title>
		<link>http://felixfox.com/2010/02/14/felix-style-adventure/comment-page-1/#comment-56</link>
		<dc:creator>D.Jimma</dc:creator>
		<pubDate>Mon, 15 Feb 2010 18:44:10 +0000</pubDate>
		<guid isPermaLink="false">http://felixfox.com/?p=216#comment-56</guid>
		<description>This really sounds like the adventure genre. So the game may be pretty different from Tale of the Night. I realize this stage was discarded, but do you think the control scheme will use a cursor, or menus, or highlighted buttons/objects, maybe?

Anyway... so I &quot;Take her credit card&quot;... Then order pizza - Sorry, just kidding =) The walkthrough&#039;s events seem pretty clever to me.</description>
		<content:encoded><![CDATA[<p>This really sounds like the adventure genre. So the game may be pretty different from Tale of the Night. I realize this stage was discarded, but do you think the control scheme will use a cursor, or menus, or highlighted buttons/objects, maybe?</p>
<p>Anyway&#8230; so I &#8220;Take her credit card&#8221;&#8230; Then order pizza &#8211; Sorry, just kidding =) The walkthrough&#8217;s events seem pretty clever to me.</p>
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