Felix Style Adventure

I still don’t have anything new to show so once again I’ll bring in something old and discarded. Before I probably even started programming I made this stage demo. There’s a fire and Felix must save, Catrina, from her burning mansion. If you read this walkthrough you’d clearly see the game was never meant to be about busting heads all the time unless you include puzzles that may give someone a headache. While the following walkthrough isn’t very well made or well thought out, I do think it gives a real sense of my style of adventure which is a bit more akin to point and click games. The picture shown is actually just the first floor.

1. Use something from the backyard to break the glass in the backyard

2. Go to the library take the step ladder and then climb into the dining room through the back window.

3. Turn on the thermostat to put out the fire next to the vent in the living room

4. Grab a screwdriver from the utility closet and climb out the living room window.

5. Take the screwdriver and wedge the window open to the kitchen

6. Get the fire extinguisher from the kitchen and head to the bathroom

7. After putting out the fires go in the bathroom and get the plunger

8. Go to the utility closet and combine the plunger with the rope

9. Use the rope and plunger and throw it into the broken off water drain outside and use it to climb up to the veranda.

10. Go into the workroom and out the window grab on the gutter outside and shimmy across it to the balcony.

11. On the balcony, grab the vines draping around the rail.

12. After breaking the balcony window lasso the vines across to the rail above the upstairs grand hall.

13. Climb across the vine and go to the upstairs utility closet to get a wrench.

14. Go back to the balcony and use the wrench on a loose gutter on the other side of the balcony.

15. Shimmy across the gutter to the master bathroom.

16. Exit out the master bath to the bedroom where you’ll find Catrina knocked out.

17. Take her credit card and exit out the bedroom to the hall and use it to enter locked doors like the guest room

18. In the guest room, drag out the dresser into the hall in front of the stairs.

19. Get Catrina and place her on the dresser.

20. Felix will Jump on the dresser as it goes through the fire breaking through the door and the gate outside it to safety.

If you’re thinking what I’m thinking, that was confusing, a bit obtuse, and there were a lot of things on there that probably wouldn’t even work (the vent, screwdriver on a window, plunger, sliding down a curving staircase on the door). I’m still questioning the arrangement of the house also. I also think I was going to throw a time limit in there too! It’s certainly not the best example of Felix adventuring but I think you get an idea where the heart is. That still hasn’t changed.

On an unrelated note, Happy Valentines Day

4 thoughts on “Felix Style Adventure

  1. This really sounds like the adventure genre. So the game may be pretty different from Tale of the Night. I realize this stage was discarded, but do you think the control scheme will use a cursor, or menus, or highlighted buttons/objects, maybe?

    Anyway… so I “Take her credit card”… Then order pizza – Sorry, just kidding =) The walkthrough’s events seem pretty clever to me.

  2. A cursor!? I really want to blend all that in with the way things sort of are now XD. What I mean is, I don’t want to do a Zelda like adventure but rather use common sense items as adventure items. Dizzy Adventure for NES comes to mind, or Scribblenauts, maybe Macgyver? I’m not sure how far I can go down this route though. Adventure games have reduced playability and making a puzzle too hard is a lot easier than making the game too hard.

    Haha, okay I deserved credit card joke : j

  3. I had to look up that Dizzy game, and wow it seems pretty impressive for NES, its graphics look smoother than Nintendo’s classics even.

  4. Hmm I never noticed that.

    While the graphics may be above par. The controls were terrible and it used a lives system! The adventure aspect is probably its saving grace.

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