Status Report

I’m a little tied up right now, but I’m not going to break my update streak! I’ll be updating with something tomorrow but I guess I’ll talk a little bit more about what’s going on now. Firstly, this project is going to be bigger than I had first intended. The engine is going to be rebuilt from scratch. I probably will be reusing many components but with so many problems (especially with loading on Xbox), and so many upgrades,it just makes sense to do this. As of late I’ve just been doing a lot prep work. Just yesterday I’ve made plans to try and use a scripted camera system once again. I tried something like that in Dream Masteronce and the results weren’t so bad. The reason the game is so much longer than the other 3D games is likely because there was no camera work involved. Camerawork seems to slow down my ability to create levels substantially, and a lot of my focus is going to be toward eliminating it.

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