Lithodora Concept

I’m often surprised how useful concept art is. You always have an idea of what you want in your head but it can be incredibly difficult to translate that into physical form. I decided to try and get a quick and basic idea of what Lithodora might look like. While it does have sort of a dreary feel, I don’t think I went far enough. I was looking for more of a gothic feel. As long as it outlines the fundamentals, I think it does what it need to to get there later on.

Beginning in February I will be exiting the design phase as planned and begin work with the character creation tool. I’m trying to be very relaxed right now, but time is always something I’m concerned about. One of the new features I don’t think I’ve discussed will be random character generation. I probably won’t use random character generation directly where the characters change every time, but each and every character should look unique.

2 thoughts on “Lithodora Concept

  1. Nice mood in that sketch, looks cozy somehow!

    I guess high pillars and arches may move it from cozy to cold, though I dunno much about gothic. Things from the “dark” age I guess, rats, disease and crippled people?

  2. Augh, cozy!!? XD

    I’ve never been too good with detailed scenery. I’m trying to make the city look dark, without it actually being dark. No one eyed man in a dark alley covered in fleas with half a leg becoming infected. I’m also trying to make it look old, while actually being fairly modern (hence the use of lamp posts instead of torches). When I think gothic, stone buildings, chapels, and dead trees come to mind. I also think of those black gates.

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