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	<title>Comments on: Walkthrough</title>
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	<link>http://felixfox.com/2010/01/26/walkthrough/</link>
	<description>~Kitasia</description>
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		<title>By: Anti</title>
		<link>http://felixfox.com/2010/01/26/walkthrough/comment-page-1/#comment-22</link>
		<dc:creator>Anti</dc:creator>
		<pubDate>Thu, 28 Jan 2010 19:20:16 +0000</pubDate>
		<guid isPermaLink="false">http://felixfox.com/?p=183#comment-22</guid>
		<description>Things like that are sort of what made me start making my own tools. Unfortunately I now I have phobias about relying too much on other programs and I&#039;m increasing my workload on an already short-handed project.

it&#039;s actually not as bad as it sounds.</description>
		<content:encoded><![CDATA[<p>Things like that are sort of what made me start making my own tools. Unfortunately I now I have phobias about relying too much on other programs and I&#8217;m increasing my workload on an already short-handed project.</p>
<p>it&#8217;s actually not as bad as it sounds.</p>
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		<title>By: D.Jimma</title>
		<link>http://felixfox.com/2010/01/26/walkthrough/comment-page-1/#comment-20</link>
		<dc:creator>D.Jimma</dc:creator>
		<pubDate>Thu, 28 Jan 2010 17:35:49 +0000</pubDate>
		<guid isPermaLink="false">http://felixfox.com/?p=183#comment-20</guid>
		<description>Surprising oneself feels great, I think, now when you mention it.

Speaking of monotone, I did (sort of) an experiment with planned development during the summer, to make a 3D prototype. The technology-coding went quite well... after research.
- But I could never finish the content to add according to plan (3D models, textures etc.) In hindsight the environments I did were really dull and I spent more time on troubleshooting the Milkshape 3D editor (it is apparently troublesome for game content, I didn&#039;t think of that :)</description>
		<content:encoded><![CDATA[<p>Surprising oneself feels great, I think, now when you mention it.</p>
<p>Speaking of monotone, I did (sort of) an experiment with planned development during the summer, to make a 3D prototype. The technology-coding went quite well&#8230; after research.<br />
- But I could never finish the content to add according to plan (3D models, textures etc.) In hindsight the environments I did were really dull and I spent more time on troubleshooting the Milkshape 3D editor (it is apparently troublesome for game content, I didn&#8217;t think of that <img src='http://felixfox.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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