The more I design, the more it seems like I’m doing an overhaul rather than an extension.  Here is an overview of what has changed thus far.

  • The character models will be attached to a bone system, increasing the speed and smoothness of the game
  • Character models will be completely updated to use linear textures and blend in with the background
  • The level editor will have dozens of new functions to speed up level creation as well as provide better graphics
  • The collision system will be updated to allow dynamic objects and attaching to dynamic objects
  • The combat system will be completely reworked
  • The camera system will be reworked to quickly produce camera placement and allow use of special cameras
  • The cinema system will be reworked and recycled to produce dramatic cinematic play

From there on, is simply a list of new gameplay elements and elements that need to be reworked. I don’t think I was planning to push myself that far, but I’ve seen the quality went into some other upcoming Xbox-Live games.  Although these games are developed in teams I can’t help but pale in comparison. This subpar stature is bringing out another side of me, which strangely enough, I’m enjoying.