This really was suppose to be my last day of design but I ordered a book which hasn’t arrived yet and I really don’t want to proceed without it. I’ll probably begin some technical documents instead. The engine will require extreme focus on characters executing commands verbatim. From my standpoint, I can truly say this is in fact an adventure game.
To commerate the day, I think I’ll finally reveal the plot. As you may have guessed, it heavily revolves around Karina.
Using only words, Felix triggers a dark side of Karina he never knew was there. In deep despair, she secludes herself in the dreary city of Lithodora where her wrath aims to leave a heavy impression on the city and everywhere around it. Felix finds himself in Lithodora attempting to dissuade Karina from the dark tyrant she’s becoming.
That’s probably a bit vague but, as usual, I try to leave a lot to for the player to discover. Unlike every other game where Felix isn’t dreaming, you will see the entire plot as opposed to starting in the middle of the action.



