The Last Friday of May – 3 Hour Rule

I finally got that jolt of productivity I was looking for!  Although I suppose it’s not really a jolt as much as a good routine.

I went to thinking of some ideas of how I can be more productive without stressing myself out. I remember reading that the average worker is only productive 3 hours a day which lead me to a post on a blog titled Work Only Three Hours a but Day Everyday.

Following this, I’ve been more productive this one week than I have the entire month. Instead of constantly worrying about getting things done I simply concentrate all that into 3 hours and move on with my day. I managed to try this for an entire week and keep it up, and I NEVER keep up with routines.

Okay so what have I done this week. Well, Wall Climbing and Ledge Grabbing, and Ledge Climbing, are nearly done, I just need some error checking and polishing. It may not seem like much, but I’ve redone the entire thing from scratch so that it’s more expansive. Dropping down from ledges is something completely new that I need to add. This is all in addition to a few engine enhancements and fixes. Not bad compared to my usual pile of nothing.

I was hoping to end the Friday reports here but I think I’ll keep it going for one more month. I’m curious how different things will be.



The Third Friday

I’m waiting for that moment when I get a kick in the pants and things start zooming. Hasn’t hit yet, but slowly getting there I suppose (in a weird way). It’s been a lazy week. I’ve started Wall Climbing but it’s not done yet.  I know it’s going to be a pain doing it all over so I’m hesitating. Well I suppose the ledges are more of what I hate.

On an unrelated note I did find this new drawing program called Clip Studio Paint, formerly known as Manga Studio 5.

Maybe next week.

The Friday of the 13

Well, not the worst week, very slow start though. I haven’t done any engine work for months so I had to get into the grove of things again. Thus far all I’ve been doing is debugging but I’ve manage to start on the climbing code again, just have to set it up neatly which is always 80% of the battle.

I’m working the on the final model on the side,  It’s going to take a lot of experimentation to actually finalize it so I’m going to pace myself. So far all I’ve managed is the head and I’m going to have to go back and refine that further

Not great, but not terrible…

The First Friday

Alright, this is my first Friday reporting. How much have I gotten done since posting yesterday? Zip! Come on it’s been barely anytime since last post, I’ve been mostly planning things.  One thing I’ve been weighing is opening a twitter account. Could be useful if I had any interest in up keeping something like that.


Okay this year hasn’t gone as planned at all. Character Design just threw a wrench in everything but thankfully the worst is over and I can finally start to think about other things.

So, It’s May and I seriously wasn’t looking to be at this point. I could spend some more time making excuses but instead I’m going to jump ahead to what I plan to do and maybe for once I’ll actually be on time with it. See saving time already eh ; D.

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The Website Lives

I was ready to let this page die out for a few months but I managed to keep the website up on the cheap, when I was looking for a way to keep my email address. So far I’m getting more than what I paid for, but time will tell.

So I may to continue to post random nonsense here from time to time but I’m still aiming to start branching out at some point soon.


Character Design Part III


Modernized 3D Draft of 2003 Felix

It took FOREVER but I’ve finally reached a point where the character design feels 3D.  The tool improvements were instrumental to this but honestly I needed everything to bring this to a close.

Strangely enough the last step in the process was studying the character design of the original Felix. Mostly the sprites. I think even after all this time his core construction was baked into my subconscious. I had to take a really hard look at the old design before I could move forward.

I haven’t done the final model yet but everything’s in place to get started. I was thinking of revealing it as soon as I’m done, but I think I’ll hold out.  This website will likely be going down pretty soon so I should probably be shifting my attention to the real media. Ironically that’s when things should get interesting.

Website Down and Character Status.

I know it probably seems like a sign of a dead project but I swear it isn’t. That said, there’s a fair chance this website may go down. The reality is, I’m on a budget and I’m not getting the most out of this website right now. In the event it does go down, this address will most likely link to the steam or YouTube page. Just giving the heads up.

Now on to character design!!! Adding 3D features has been a tremendous help. It hasn’t been an instance success and  thinking of new features has been an ongoing process.

I may have over emphasized the 3D a bit, drawing is still important for ironing out quick problems or having an ideal image of how the character should look, but I refused to ever go back to trying to perfectly recreate something from a 2D image.

My favorite feature, which I just added today is ability to view models with outlines. It’s almost as if I’m manipulating a 2D drawing which marries the dimensions a bit more. Lastly I’ve learned (or relearned, not sure at this point). It’s best to construct a baseline for all characters using a female, because the form is more complex, but I’m making sure to jump back from time to time, because it’s easy to start making characters too tall with a female focus.

I think I’ll finally have it pretty soon! I’m liking what I got so far, just need more testing.


War on Character Design

Character Design has been just kicking me in the gut repeatedly since the beginning It’s only gotten worse since 3D.  This month’s been especially brutal cause I’ve been trying!!! Trying everything in the book and I can’t get it. I have to deal with animation, bad proportions, the weirdness going on in silhouette space, bad angles,  and somehow manage to move on to the next character without the house of cards falling apart.  I keep looking for some special tip that’s going to save me from this miserable loop but that’s been my mistake.

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Less of a Leap, more of a Landing

I haven’t been able to focus as of late, lots of obligations eating into my time. I’ve also been following the presidential election pretty close (Go BERNIE!).

I still have some side things I have to keep up with but things seem to be slowing down, hopefully I’ll have more soon.